| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- U2.DamageTypeImpl
|
+-- U2.DamageTypeBiological
|
+-- U2.DamageTypeBiologicalGas
| Variables Summary |
|---|
| Inherited Variables from U2.DamageTypeImpl |
|---|
| BaseDamageLevel, DamageClampMax, DamageClampMin, DamageEffectOffsetMult, ParticleEffect |
| Functions Summary | ||
|---|---|---|
![]() | HandleDamageEffect (Actor Victim, float Damage, vector HitLocation) | |
| Inherited Functions from U2.DamageTypeImpl |
|---|
| HandleDamageEffect |
| Functions Detail |
|---|
HandleDamageEffect Source code| Defaultproperties |
|---|
defaultproperties
{
DeathString="%o was gassed by %k."
GibModifier=0.000000
EffectDuration=2.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||