| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- U2.DamageTypeImpl
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+-- U2.DamageTypeDrowned
| Variables Summary |
|---|
| Inherited Variables from U2.DamageTypeImpl |
|---|
| BaseDamageLevel, DamageClampMax, DamageClampMin, DamageEffectOffsetMult, ParticleEffect |
| Functions Summary | ||
|---|---|---|
![]() | HandleDamageEffect (Actor A, float Damage, vector HitLocation )) | |
| Inherited Functions from U2.DamageTypeImpl |
|---|
| HandleDamageEffect |
| Inherited Functions from Engine.DamageType |
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| DeathMessage, SuicideMessage |
| Functions Detail |
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HandleDamageEffect Source code| Defaultproperties |
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defaultproperties
{
DeathString="%o was drowned by %k."
FemaleSuicide="%o forgot to come up for air."
MaleSuicide="%o forgot to come up for air."
GibModifier=0.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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