| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Triggers
|
+-- Engine.Trigger
|
+-- U2.EarthquakeTrigger
| Variables Summary | |
|---|---|
| float | TimeRemaining |
| EarthquakeTrigger | |
| string | AmbientSoundStr |
| float | BaseTossMagnitude |
| bool | bTossNPCs |
| bool | bTossPCs |
| float | Duration |
| float | MaxTossedMass |
| float | Radius |
| float | ShakeMagnitude |
| string | ShakeSoundStr |
| float | TimeBetweenShakes |
| Inherited Variables from Engine.Triggers |
|---|
| bTriggerNPCs, TriggerClass |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Trigger |
|---|
| ETriggerType |
| Functions Summary | ||
|---|---|---|
![]() | ShakePawn (Pawn P )) Waiting | |
![]() | Timer ())) Waiting | |
![]() | Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) Waiting | |
| Inherited Functions from Engine.Trigger |
|---|
| CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
| Inherited Functions from Engine.Triggers |
|---|
| DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors |
| States Summary |
|---|
| Waiting Source code |
|---|
|
state Waiting |
| ShakePawn, Timer, Trigger |
| Variables Detail |
|---|
| Functions Detail |
|---|
ShakePawn Waiting Source code
Timer Waiting Source code
Trigger Waiting Source code| Defaultproperties |
|---|
defaultproperties
{
Duration=10.000000
ShakeMagnitude=60.000000
BaseTossMagnitude=2500000.000000
Radius=2048.000000
bTossNPCs=true
bTossPCs=true
MaxTossedMass=500.000000
TimeBetweenShakes=0.500000
InitialState='Waiting'
Texture=Texture'U2.S_QuakeTrigger'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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