| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- U2.U2Inventory
|
+-- U2.PowerUp
|
+-- U2.EnergyPowerUp
| Variables Summary |
|---|
| Inherited Variables from U2.PowerUp |
|---|
| bIsStation, Description, EnergyUnits, HealthUnits, LastTransferTime, PowerUpOwner, TargetPowerSuit, TransferRate |
| Inherited Variables from U2.U2Inventory |
|---|
| ActivateSound, bActivatable, DeActivateSound, EffectSound |
| Functions Summary |
|---|
| Inherited Functions from U2.PowerUp |
|---|
| ActivateStation, AddUnits, CalcPowerUp, CheckStopStation, DeactivateStation, GetDescription, GiveTo, IsUsable, MakeStationEmpty, OnUnuse, OnUse, PreBeginPlay, StopStation, Tick, TickPowerUp, TransferPowerUp, TransferProperties |
| Inherited Functions from U2.U2Inventory |
|---|
| Activate, AdjustDamage, Deactivate, HandlePickupQuery, PostRender |
| Defaultproperties |
|---|
defaultproperties
{
ItemName="Energy Pickup"
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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