| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Effects
|
+-- Engine.Fragment
|
+-- U2.U2Fragment
|
+-- U2.GlassFragmentB
| Variables Summary |
|---|
| Inherited Variables from Engine.Fragment |
|---|
| AltImpactSound, bFirstHit, Fragments[11], ImpactSound, numFragmentTypes, SplashTime |
| Functions Summary |
|---|
| Inherited Functions from Engine.Fragment |
|---|
| BeginState, CalcVelocity, CanSplash, HitWall, PhysicsVolumeChange, PreBeginPlay, RandSpin, TakeDamage, Timer |
| Defaultproperties |
|---|
defaultproperties
{
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'Terran_DecoM.Jars.BrokenGlass_SHARD_B'
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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