| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- U2.PowerUpPickup
|
+-- U2.HealthPickup
| Constants Summary |
|---|
| Inherited Contants from Engine.Pickup |
|---|
| StopFallingTimer |
| Variables Summary |
|---|
| Inherited Variables from U2.PowerUpPickup |
|---|
| bIsPickup, bIsStation, Description, EnergyUnits, HealthUnits, PickupMesh, PickupTexture, StationMesh, TransferRate |
| Inherited Variables from Engine.Pickup |
|---|
| bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime |
| Functions Summary | ||
|---|---|---|
![]() | bool | ValidTouch (actor Other )) Pickup |
| Inherited Functions from U2.PowerUpPickup |
|---|
| AnnouncePickup, BotDesireability, SpawnCopy, ValidTouch |
| Inherited Functions from Engine.Pickup |
|---|
| AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch |
| States Summary |
|---|
| Pickup Source code |
|---|
|
auto state Pickup |
| ValidTouch |
| Functions Detail |
|---|
ValidTouch Pickup Source code| Defaultproperties |
|---|
defaultproperties
{
HealthUnits=25
TransferRate=25
Description="Health Pickup"
InventoryType=Class'U2.HealthPowerUp'
RespawnTime=30.000000
PickupMessage="You got a Health Pickup."
PickupSound=Sound'U2A.Powerups.HealthPowerUp'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'343M.Pickups.Health_Pickup'
CollisionHeight=15.000000
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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