| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameRules
|
+-- U2.HitSound
| Variables Summary | |
|---|---|
| sound | Hit |
| sound | TeamHit |
| Inherited Variables from Engine.GameRules |
|---|
| NextGameRules |
| Functions Summary | ||
|---|---|---|
![]() | int | NetDamage (int OriginalDamage, int Damage, pawn injured, pawn instigatedBy, vector HitLocation, vector Momentum, class |
| Inherited Functions from Engine.GameRules |
|---|
| AddGameRules, CheckEndGame, CheckScore, FindPlayerStart, GetRules, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, ScoreKill, ScoreObjective |
| Variables Detail |
|---|
| Functions Detail |
|---|
NetDamage Source code| Defaultproperties |
|---|
defaultproperties
{
Hit=Sound'U2.Sounds.Hit'
TeamHit=Sound'U2.Sounds.TeamHit'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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