| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Triggers
|
+-- Engine.Trigger
|
+-- U2.PhysicsTrigger
| Variables Summary | |
|---|---|
| array<Actor> | TargetActors |
| PhysicsTrigger | |
| array<name> | ActorList |
| EPhysics | CurrentPhysics |
| array<EPhysics> | PhysicsList |
| Inherited Variables from Engine.Triggers |
|---|
| bTriggerNPCs, TriggerClass |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Trigger |
|---|
| ETriggerType |
| Functions Summary | ||
|---|---|---|
![]() | PreBeginPlay ())) | |
![]() | SelectNextPhysics ())) | |
![]() | Trigger (Actor Other, Pawn EventInstigator, optional name EventName )) | |
![]() | TriggerActors (Actor TriggerSrc, class<Actor> TriggerClass, Actor Other, Pawn Instigator, name TriggerEvent, bool bTriggerNPCs )) | |
| Inherited Functions from Engine.Trigger |
|---|
| CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
| Inherited Functions from Engine.Triggers |
|---|
| DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors |
| Variables Detail |
|---|
| Functions Detail |
|---|
PreBeginPlay Source code
SelectNextPhysics Source code
Trigger Source code
TriggerActors Source code| Defaultproperties |
|---|
defaultproperties
{
PhysicsList(1)=PHYS_Rotating
Texture=Texture'U2.S_PhysicsTrigger'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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