| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Effects
|
+-- Engine.Fragment
|
+-- U2.U2Fragment
|
+-- U2.RubbleChunk
| Variables Summary | |
|---|---|
| bool | bBubbling |
| vector | OriginalLocation |
| Inherited Variables from Engine.Fragment |
|---|
| AltImpactSound, bFirstHit, Fragments[11], ImpactSound, numFragmentTypes, SplashTime |
| Functions Summary | ||
|---|---|---|
![]() | CalcVelocity (vector Momentum)) | |
![]() | HitWall (vector HitNormal, actor HitWall)) | |
![]() | PostBeginPlay ())) | |
![]() | Tick (float DeltaTime )) | |
| Inherited Functions from Engine.Fragment |
|---|
| BeginState, CalcVelocity, CanSplash, HitWall, PhysicsVolumeChange, PreBeginPlay, RandSpin, TakeDamage, Timer |
| States Summary |
|---|
| Dying Source code |
|---|
|
state Dying |
| Variables Detail |
|---|
| Functions Detail |
|---|
CalcVelocity Source code
HitWall Source code
PostBeginPlay Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
numFragmentTypes=4
ImpactSound=Sound'U2A.RubbleChunk.ChunkHit'
LifeSpan=2.550000
DrawScale=0.550000
Mass=2000.000000
Buoyancy=-6.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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