| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Triggers
|
+-- Engine.Trigger
|
+-- U2.SwapTrigger
| Variables Summary | |
|---|---|
| bool | bInitialized |
| array<Actor> | PendingDestruction |
| SwapTrigger | |
| class<Actor> | ProximityClass |
| float | ReplaceDelaySeconds |
| class<Actor> | ReplacementClass |
| Inherited Variables from Engine.Triggers |
|---|
| bTriggerNPCs, TriggerClass |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Trigger |
|---|
| ETriggerType |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | PostBeginPlay ())) | |
![]() | SpawnReplacement ())) | |
![]() | Touch (Actor Other )) | |
| Inherited Functions from Engine.Trigger |
|---|
| CheckTouchList, Destroyed, FindTriggerActor, GetDescription, GetInitiallyActive, IsRelevant, IsUsable, OnUnuse, OnUse, PostBeginPlay, Reset, ReTriggerDelayTimer, SetInitiallyActive, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
| Inherited Functions from Engine.Triggers |
|---|
| DispatchTrigger, DispatchUnTrigger, TriggerActors, TriggerNPCs, UnTriggerActors |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
PostBeginPlay Source code
SpawnReplacement Source code
Touch Source code| Defaultproperties |
|---|
defaultproperties
{
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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