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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- U2.WaterVolume
| Variables Summary |
|---|
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, AssociatedActorTag, LocationName, LocationPriority |
| Functions Summary |
|---|
| Inherited Functions from Engine.PhysicsVolume |
|---|
| ActorEnteredVolume, ActorLeavingVolume, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayExitSplash, PostBeginPlay, Replication, TimerPop, touch, Trigger, untouch |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, Destroyed, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch, UpdateTouching |
| Defaultproperties |
|---|
defaultproperties
{
EntrySound=Sound'U2A.Effects.WaterEnter'
ExitSound=Sound'U2A.Effects.WaterExit'
EntryActor=Class'U2.U2Splash'
ExitActor=Class'U2.U2Splash'
FluidFriction=2.400000
ViewFlash=(X=-0.078000,Y=-0.078000,Z=-0.078000)
ViewFog=(X=0.128900,Y=0.195300,Z=0.175780)
bWaterVolume=true
LocationName="under water"
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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