| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Effects
|
+-- Engine.Fragment
|
+-- U2.U2Fragment
|
+-- U2.WoodChunk
| Variables Summary |
|---|
| Inherited Variables from Engine.Fragment |
|---|
| AltImpactSound, bFirstHit, Fragments[11], ImpactSound, numFragmentTypes, SplashTime |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Flying | |
| Inherited Functions from Engine.Fragment |
|---|
| BeginState, CalcVelocity, CanSplash, HitWall, PhysicsVolumeChange, PreBeginPlay, RandSpin, TakeDamage, Timer |
| States Summary |
|---|
| Flying Source code |
|---|
|
auto state Flying |
| BeginState |
| Functions Detail |
|---|
BeginState Flying Source code| Defaultproperties |
|---|
defaultproperties
{
Fragments(0)=StaticMesh'VertexM.Decorations.Xmesh'
Fragments(1)=StaticMesh'VertexM.Decorations.Xmesh'
Fragments(2)=StaticMesh'VertexM.Decorations.Xmesh'
numFragmentTypes=3
DrawType=DT_StaticMesh
LifeSpan=0.550000
DrawScale=0.350000
bNoStaticMeshCollide=true
Mass=5.000000
Buoyancy=6.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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