| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- U2.U2Decoration
|
+-- U2Decorations.BreakableItem
|
+-- U2Decorations.BreakableLight
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+-- U2_M01.Flourescent_Light
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from U2Decorations.BreakableLight |
|---|
| BreakApart, ToggleLight |
| Inherited Functions from U2Decorations.BreakableItem |
|---|
| BreakApart, ParticleExplosion, ParticleExplosionRef, ShakeView, TakeDamage |
| Defaultproperties |
|---|
defaultproperties
{
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
ScaleGlow=1.500000
AmbientGlow=100
CollisionRadius=16.000000
CollisionHeight=4.000000
bProjTarget=true
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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