| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- U2AI.AmbushPoint
|
+-- U2AI.DefensePoint
| Variables Summary | |
|---|---|
| DefensePoint | |
| name | FortTag |
| byte | priority |
| byte | team |
| Inherited Variables from U2AI.AmbushPoint |
|---|
| bSniping, LookDir, SightRadius, survivecount |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.NavigationPoint |
|---|
| EConnectFlags |
| Functions Summary |
|---|
| Inherited Functions from U2AI.AmbushPoint |
|---|
| PreBeginPlay |
| Inherited Functions from Engine.NavigationPoint |
|---|
| Accept, MoverClosed, MoverOpened, ProceedWithMove, SpecialCost, SuggestMovePreparation |
| Variables Detail |
|---|
| Defaultproperties |
|---|
defaultproperties
{
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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