| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object | +-- U2AI.ScriptControllerInterf | +-- U2AI.ScriptControllerBase
| Inherited Contants from Core.Object |
|---|
| DegreesToRadians, DegreesToRotationUnits, MaxFlt, MaxInt, MAXSEED, NoLabel, NoState, Pi, RadiansToDegrees, RF_NotifyStateChange, RotationUnitsToDegrees |
| Inherited Variables from U2AI.ScriptControllerInterf |
|---|
| bHasScript |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[6], Outer |
| Enumerations Summary | ||
|---|---|---|
| ECommandCode CMD_None, CMD_Label, CMD_AddAmmo, CMD_AgentBind, CMD_AgentCall, CMD_AgentExecute, CMD_AgentUnbind, CMD_AnimLoop, CMD_AnimLoopEx, CMD_AnimPlay, CMD_AnimPlayEx, CMD_AnimRelease, CMD_AnimTween, CMD_AnimTweenEx, CMD_Call, CMD_CallScript, CMD_CallEnd, CMD_ClearEvents, CMD_ClearTimers, CMD_ClearTriggers, CMD_ConsoleCommand, CMD_DebugAI, CMD_DebugAIEvents, CMD_DebugAIFlags, CMD_DebugMode, CMD_DecProperty, CMD_DeployInventory, CMD_Destroy, CMD_DialogDisable, CMD_DialogEnable, CMD_DialogFar, CMD_DialogFarWait, CMD_DialogInitiate, CMD_DialogTerminate, CMD_DirectionalPatrol, CMD_Dormant, CMD_DropInventory, CMD_EnableProbeEvent, CMD_EnableXMPHandling, CMD_Error, CMD_EventDisable, CMD_EventEnable, CMD_EventWait, CMD_FindActor, CMD_Fire, CMD_FireAlt, CMD_Gib, CMD_GibAll, CMD_GiveInventory, CMD_GiveItemToPlayer, CMD_GiveTossedItem, CMD_GotoActor, CMD_GotoActorSafe, CMD_GotoLabel, CMD_IncProperty, CMD_Inert, CMD_HandlerGroup, CMD_HandlerGroupEnd, CMD_HeadTracking, CMD_Jump, CMD_Kill, CMD_KillAll, CMD_LockStep, CMD_Message, CMD_OnEvent, CMD_OnTimer, CMD_OnTrigger, CMD_PlaySound, CMD_PlaySoundWait, CMD_PlaySoundTableSlot, CMD_PlaySoundTableSlotWait, CMD_RemoveInventory, CMD_RemoveInventoryFromPlayer, CMD_RemoveItemFromPlayer, CMD_RemoveTossedItem, CMD_ResumePatrol, CMD_Return, CMD_Rotate, CMD_SaveDestination, CMD_SendEvent, CMD_SetActorRangeTest, CMD_SetAimOdds, CMD_SetAlert, CMD_SetAmmo, CMD_SetFocus, CMD_SetHealth, CMD_SetInventory, CMD_SetLocation, CMD_SetLocationNamed, CMD_SetLocationVector, CMD_SetMoveSpeed, CMD_SetMoveSpeedAuto, CMD_SetOrders, CMD_SetPhysics, CMD_SetProperty, CMD_SetProperties, CMD_SetSatellite, CMD_SetScript, CMD_SetSkill, CMD_SetStance, CMD_SetStationary, CMD_SetTacticalMoveType, CMD_SetWeapon, CMD_Shutdown, CMD_Sleep, CMD_SleepRand, CMD_Spawn, CMD_Stop, CMD_StopMovement, CMD_StopSound, CMD_TestActorInRange, CMD_TestProperty, CMD_TestPropertyCI, CMD_TestPropertyE, CMD_TestPropertyG, CMD_TestPropertyGE, CMD_TestPropertyL, CMD_TestPropertyLE, CMD_TestRandom, CMD_TestState, CMD_TurnToActor, CMD_Unuse, CMD_Use, CMD_UsePickups, CMD_WeaponLoad, CMD_WeaponSetAmmoType, CMD_WeaponSupportsAltFire, CMD_WeaponSupportsFire, | ||
| Inherited Enumerations from Core.Object |
|---|
| EAlignment, ECamOrientation, ESheerAxis |
| Structures Summary | ||
|---|---|---|
| CommandInfoT CommandString, CommandCode, Signature | ||
| CommandT CommandString, CommandIndex, CommandTarget | ||
| EventT EventName, EventWaitState, bEnabled, bCanToggle, OnCmdIndex, bClear, Group, bInterrupt | ||
| TimerT InitialFrequency, RepeatFrequency, TriggerIndex, OnCmdIndex, Group, bInterrupt | ||
| TriggerEventT EventName, OnCmdIndex, bClear, TimerIndex, Group, bInterrupt | ||
| Inherited Structures from Core.Object |
|---|
| Alignment, BoundingVolume, Box, Color, ComponentHandle, Coords, Dimension, Guid, Matrix, NotifyInfo, ParticleHandle, Plane, Point, Range, RangeVector, Rectangle, Rotator, Scale, Vector |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) @BroadcastErrorState | |
![]() | BeginState ())) @ChangingStanceState | |
![]() | BeginState ())) @DetachingState | |
![]() | BeginState ())) @ExecuteCommandsState | |
![]() | BeginState ())) @FiringState | |
![]() | BeginState ())) @SleepingState | |
![]() | BeginState ())) @WaitTriggerState | |
![]() | BroadcastErrorMessage ())) @BroadcastErrorState | |
![]() | bool | CheckForOnCmdIndex (int EventIndex )) |
![]() | CleanupScriptController ())) | |
![]() | ClearFoundActors ())) | |
![]() | ClearHandlers (int Group )) | |
![]() | ClearPushedCommands ())) | |
![]() | ClearTrigger (int TriggerIndex, bool bClearTimer )) | |
![]() | bool | CompileCommand (int CommandIndex )) |
![]() | bool | DecodeCommand (bool bStartup, bool bShowProgress )) |
![]() | DetachScriptController ())) | |
![]() | int | DetermineCommandsListIndex (string CommandString )) |
![]() | DMH (coerce string Str )) | |
![]() | DMSC (coerce string Str, optional bool bStrict )) | |
![]() | DoCall (int DestinationIndex )) | |
![]() | DoGoto (int DestinationIndex )) | |
![]() | DoInterrupt (int DestinationIndex )) | |
![]() | DoPostEventStuff (U2NPCControllerScriptable NPC, int EventIndex )) | |
![]() | DoPreEventStuff (U2NPCControllerScriptable NPC, int EventIndex, optional Actor Instigator, optional Actor Other )) | |
![]() | DoSetLocation (Actor LocationActor, Actor TargetActor )) | |
![]() | DoStopFiring ())) @FiringState | |
![]() | DumpCommands (coerce string strHeading )) | |
![]() | DumpTimers ())) | |
![]() | DumpTriggers ())) | |
![]() | EnableEvents ())) | |
![]() | EndState ())) @BroadcastErrorState | |
![]() | EndState ())) @FiringState | |
![]() | EndState ())) @SleepingState | |
![]() | eventSCActorInRange (U2NPCControllerScriptable NPC )) | |
![]() | eventSCActorInRange (U2NPCControllerScriptable NPC )) @WaitActorInRangeState | |
![]() | eventSCActorOutOfRange (U2NPCControllerScriptable NPC )) | |
![]() | eventSCActorOutOfRange (U2NPCControllerScriptable NPC )) @WaitActorOutOfRangeState | |
![]() | eventSCAlertFriend (U2NPCControllerScriptable NPC, Pawn Seen )) | |
![]() | eventSCAnimEnd (U2NPCControllerScriptable NPC, int Channel )) | |
![]() | eventSCAnimEnd (U2NPCControllerScriptable NPC, int Channel )) @WaitAnimEndState | |
![]() | eventSCAutoBegin (U2NPCControllerScriptable NPC, name DestinationState, name DestinationLabel )) | |
![]() | eventSCAutoEnd (U2NPCControllerScriptable NPC )) | |
![]() | eventSCBumpEnemy (U2NPCControllerScriptable NPC, Pawn Other )) | |
![]() | eventSCBumpEnemy (U2NPCControllerScriptable NPC, Pawn Other )) @WaitBumpEnemyState | |
![]() | eventSCBumpFriend (U2NPCControllerScriptable NPC, Pawn Other )) | |
![]() | eventSCBumpFriend (U2NPCControllerScriptable NPC, Pawn Other )) @WaitBumpFriendState | |
![]() | eventSCBumpOther (U2NPCControllerScriptable NPC, Actor Other )) | |
![]() | eventSCBumpOther (U2NPCControllerScriptable NPC, Actor Other )) @WaitBumpOtherState | |
![]() | bool | eventSCBumpPlayer (U2NPCControllerScriptable NPC, Pawn Other, bool bFriendly )) |
![]() | bool | eventSCBumpPlayer (U2NPCControllerScriptable NPC, Pawn Other, bool bFriendly )) @WaitBumpPlayerState |
![]() | eventSCDestinationReached (U2NPCControllerScriptable NPC )) @WaitDestinationReachedState | |
![]() | eventSCDialogBegin (U2NPCControllerScriptable NPC )) | |
![]() | eventSCDialogBegin (U2NPCControllerScriptable NPC )) @WaitDialogBeginState | |
![]() | eventSCDialogUnPause (U2NPCControllerScriptable NPC )) @WaitDialogFarPausedState | |
![]() | eventSCDialogUnPause (U2NPCControllerScriptable NPC )) @WaitDialogPausedState | |
![]() | eventSCDied (U2NPCControllerScriptable NPC )) | |
![]() | eventSCDied (U2NPCControllerScriptable NPC )) @WaitDiedState | |
![]() | eventSCEnemyNotVisible (U2NPCControllerScriptable NPC )) | |
![]() | eventSCFinishedRotation (U2NPCControllerScriptable NPC )) @WaitFinishedRotationState | |
![]() | eventSCHearNoiseFriendly (U2NPCControllerScriptable NPC, float Loudness, Actor NoiseMaker )) | |
![]() | eventSCHearNoiseFriendly (U2NPCControllerScriptable NPC, float Loudness, Actor NoiseMaker )) @WaitHearNoiseFriendlyState | |
![]() | eventSCHearNoiseOther (U2NPCControllerScriptable NPC, float Loudness, Actor NoiseMaker )) | |
![]() | eventSCHearNoiseOther (U2NPCControllerScriptable NPC, float Loudness, Actor NoiseMaker )) @WaitHearNoiseOtherState | |
![]() | eventSCHearNoiseThreat (U2NPCControllerScriptable NPC, float Loudness, Actor NoiseMaker )) | |
![]() | eventSCHearNoiseThreat (U2NPCControllerScriptable NPC, float Loudness, Actor NoiseMaker )) @WaitHearNoiseThreatState | |
![]() | eventSCInheritEnemy (U2NPCControllerScriptable NPC, Pawn NewEnemy )) | |
![]() | eventSCScriptedLanding (U2NPCControllerScriptable NPC )) | |
![]() | eventSCScriptedLanding (U2NPCControllerScriptable NPC )) @WaitScriptedLandingState | |
![]() | eventSCSeeEnemy (U2NPCControllerScriptable NPC, Pawn Seen )) | |
![]() | eventSCSeeEnemy (U2NPCControllerScriptable NPC, Pawn Seen )) @WaitSeeEnemyState | |
![]() | eventSCSeeFriend (U2NPCControllerScriptable NPC, Pawn Seen )) | |
![]() | eventSCSeeFriend (U2NPCControllerScriptable NPC, Pawn Seen )) @WaitSeeFriendState | |
![]() | eventSCSeeOther (U2NPCControllerScriptable NPC, Actor Seen )) | |
![]() | eventSCSeeOther (U2NPCControllerScriptable NPC, Actor Seen )) @WaitSeeOtherState | |
![]() | bool | eventSCSeePlayer (U2NPCControllerScriptable NPC, Pawn Seen, bool bFriendly )) |
![]() | bool | eventSCSeePlayer (U2NPCControllerScriptable NPC, Pawn Seen, bool bFriendly )) @WaitSeePlayerState |
![]() | eventSCTakeDamage (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class | |
![]() | eventSCTakeDamage (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class @WaitTakeDamageState | |
![]() | eventSCTimer0 ())) | |
![]() | eventSCTimer1 ())) | |
![]() | eventSCTimer2 ())) | |
![]() | eventSCTimer3 ())) | |
![]() | eventSCTimer4 ())) | |
![]() | eventSCTimer5 ())) | |
![]() | eventSCTimer6 ())) | |
![]() | eventSCTimer7 ())) | |
![]() | eventSCTimer8 ())) | |
![]() | eventSCTimer9 ())) | |
![]() | eventSCTookDamage (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class | |
![]() | eventSCTookDamage (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class @WaitTookDamageState | |
![]() | eventSCTookDamageEnemy (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class | |
![]() | eventSCTookDamageEnemy (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class @WaitTookDamageEnemyState | |
![]() | eventSCTookDamageFriend (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class | |
![]() | eventSCTookDamageFriend (U2NPCControllerScriptable NPC, int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class @WaitTookDamageFriendState | |
![]() | eventSCTrigger (U2NPCControllerScriptable NPC, Actor Other, Pawn Instigator, name EventName )) | |
![]() | eventSCTrigger (U2NPCControllerScriptable NPC, Actor Other, Pawn Instigator, name EventName )) @WaitTriggerState | |
![]() | ExecAddAmmo ())) | |
![]() | ExecAgentBind ())) | |
![]() | bool | ExecAgentCall ())) |
![]() | bool | ExecAgentExecute ())) |
![]() | ExecAgentUnbind ())) | |
![]() | bool | ExecAnim (ECommandCode ECType, int Channel )) |
![]() | ExecAnimRelease ())) | |
![]() | ExecCall ())) | |
![]() | ExecCallEnd ())) | |
![]() | ExecCallScript ())) | |
![]() | ExecClearEvents ())) | |
![]() | ExecClearTimers ())) | |
![]() | ExecClearTriggers ())) | |
![]() | ExecConsoleCommand ())) | |
![]() | ExecDebugAI ())) | |
![]() | ExecDebugAIEvents ())) | |
![]() | ExecDebugAIFlags ())) | |
![]() | ExecDebugMode ())) | |
![]() | ExecDecProperty ())) | |
![]() | ExecDeployInventory ())) | |
![]() | ExecDestroy ())) | |
![]() | ExecDialogDisable ())) | |
![]() | ExecDialogEnable ())) | |
![]() | bool | ExecDialogFar (bool bWait )) |
![]() | ExecDialogInitiate ())) | |
![]() | ExecDialogTerminate ())) | |
![]() | ExecDirectionalPatrol ())) | |
![]() | ExecDormant ())) | |
![]() | ExecDropInventory ())) | |
![]() | ExecEnableProbeEvent ())) | |
![]() | ExecEnableXMPHandling ())) | |
![]() | ExecEventDisable ())) | |
![]() | ExecEventEnable ())) | |
![]() | ExecEventWait ())) | |
![]() | ExecFindActor ())) | |
![]() | ExecFire ())) | |
![]() | ExecFireAlt ())) | |
![]() | ExecGib ())) | |
![]() | ExecGibAll ())) | |
![]() | ExecGiveInventory ())) | |
![]() | ExecGiveItemToPlayer ())) | |
![]() | ExecGiveTossedItem ())) | |
![]() | ExecGotoActor ())) | |
![]() | bool | ExecGotoActorSafe ())) |
![]() | ExecGotoLabel ())) | |
![]() | ExecHandlerGroup ())) | |
![]() | ExecHandlerGroupEnd ())) | |
![]() | ExecHeadTracking ())) | |
![]() | ExecIncProperty ())) | |
![]() | ExecInert ())) | |
![]() | ExecJump ())) | |
![]() | ExecKill ())) | |
![]() | ExecKillAll ())) | |
![]() | ExecLockStep ())) | |
![]() | ExecMessage ())) | |
![]() | ExecOnEvent ())) | |
![]() | ExecOnTimer ())) | |
![]() | ExecOnTrigger ())) | |
![]() | bool | ExecPlaySound (bool bWait )) |
![]() | bool | ExecPlaySoundTableSlot (bool bWait )) |
![]() | ExecRemoveInventory ())) | |
![]() | ExecRemoveInventoryFromPlayer ())) | |
![]() | ExecRemoveItemFromPlayer ())) | |
![]() | ExecRemoveTossedItem ())) | |
![]() | ExecResumePatrol ())) | |
![]() | ExecReturn ())) | |
![]() | ExecRotate ())) | |
![]() | ExecSaveDestination ())) | |
![]() | ExecSendEvent ())) | |
![]() | ExecSetActorRangeTest ())) | |
![]() | ExecSetAimOdds ())) | |
![]() | ExecSetAlert ())) | |
![]() | ExecSetAmmo ())) | |
![]() | ExecSetFocus ())) | |
![]() | ExecSetHealth ())) | |
![]() | ExecSetInventory ())) | |
![]() | execSetLocation ())) | |
![]() | execSetLocationNamed ())) | |
![]() | execSetLocationVector ())) | |
![]() | ExecSetMoveSpeed ())) | |
![]() | ExecSetMoveSpeedAuto ())) | |
![]() | ExecSetOrders ())) | |
![]() | ExecSetPhysics ())) | |
![]() | ExecSetProperties ())) | |
![]() | ExecSetProperty ())) | |
![]() | ExecSetSatellite ())) | |
![]() | ExecSetScript ())) | |
![]() | ExecSetSkill ())) | |
![]() | bool | ExecSetStance ())) |
![]() | ExecSetStationary ())) | |
![]() | ExecSetTacticalMoveType ())) | |
![]() | ExecSetWeapon ())) | |
![]() | ExecShutdown ())) | |
![]() | ExecSleep ())) | |
![]() | ExecSleepRand ())) | |
![]() | ExecSpawn ())) | |
![]() | bool | ExecStop ())) |
![]() | ExecStopMovement ())) | |
![]() | ExecStopSound ())) | |
![]() | ExecTestActorInRange ())) | |
![]() | ExecTestProperty ())) | |
![]() | ExecTestPropertyCI ())) | |
![]() | ExecTestPropertyE ())) | |
![]() | ExecTestPropertyG ())) | |
![]() | ExecTestPropertyGE ())) | |
![]() | ExecTestPropertyL ())) | |
![]() | ExecTestPropertyLE ())) | |
![]() | ExecTestRandom ())) | |
![]() | ExecTestState ())) | |
![]() | bool | ExecTurnToActor ())) |
![]() | ExecUnuse ())) | |
![]() | ExecUse ())) | |
![]() | ExecUsePickups ())) | |
![]() | bool | ExecuteCommand ())) |
![]() | ExecWeaponLoad ())) | |
![]() | ExecWeaponSetAmmoType ())) | |
![]() | ExecWeaponSupportsAltFire ())) | |
![]() | ExecWeaponSupportsFire ())) | |
![]() | int | FindEvent (name EventName )) |
![]() | Pawn | FindPlayer ())) |
![]() | Actor.ESoundSlot | FindSoundSlot (name SlotName )) |
![]() | Object | FindTarget (name TargetName, optional bool bOptional )) |
![]() | int | FindTrigger (name EventName )) |
![]() | string | GetCommandFile ())) |
![]() | string | GetCommandStringFromIndex (int CommandIndex )) |
![]() | GetDebugInformation (U2NPCControllerScriptable NPC, out array | |
![]() | string | GetDebugInformation1 ())) |
![]() | string | GetDebugInformation1 ())) @BroadcastErrorState |
![]() | string | GetDebugInformation1 ())) @SleepingState |
![]() | string | GetDebugInformation1 ())) @WaitDestinationReachedState |
![]() | GetDisabledInformation (out array | |
![]() | bool | GetEventIndex (name EventName, out int Index )) |
![]() | GetEventInformation (out array | |
![]() | Actor | GetFoundActor ())) |
![]() | int | GetLabelIndex (string LabelName )) |
![]() | string | GetScriptContextStr (optional bool bMinimal )) |
![]() | GetTimerInformation (out array | |
![]() | GetTriggerInformation (out array | |
![]() | HandleAddTimer (int Index, float Frequency )) | |
![]() | HandleCallOrGotoLabel (bool bResult, string BranchStr )) | |
![]() | HandleOnEvent (int NewCommandIndex, optional bool bInterrupt )) | |
![]() | HandleRemoveTimer (int Index, bool bClearTrigger )) | |
![]() | HandleScriptError ())) | |
![]() | HandleTimer (int TimerIndex )) | |
![]() | float | HandleTimeRemaining (int Index )) |
![]() | bool | IdiotCheckCommandsList ())) |
![]() | bool | InitCommands ())) |
![]() | InitEventsIndices ())) | |
![]() | InitializeScriptController (U2NPCControllerScriptable Owner )) | |
![]() | bool | LoadCommands ())) |
![]() | bool | LoadCommandsFromFile (string FileName, LevelInfo Level) |
![]() | MakeECErrorObvious ())) | |
![]() | ParseArgs (bool bStartup )) | |
![]() | int | PopCommandIndex ())) |
![]() | bool | ProcessExecGotoActor (Actor TargetActor )) |
![]() | PushCommandIndex (int CommandIndex )) | |
![]() | RegisterDecodeError (string Error )) | |
![]() | RemoveFiringTimers ())) @FiringState | |
![]() | ResetScriptController ())) | |
![]() | ResumeExecuting ())) | |
![]() | ResumeProcessing () | |
![]() | ResumeProcessing ())) @SleepingState | |
![]() | bool | RunTimeTarget (name TargetName )) |
![]() | ScriptError ())) | |
![]() | SetCommandFile (string NewCommandFileName )) | |
![]() | SetCurrentCommandIndex (int DestinationIndex )) | |
![]() | SetEventIndex (name EventName, out int EventIndex )) | |
![]() | SetScriptError (coerce string Msg )) | |
![]() | SetStartLabel (string NewStartLabelName )) | |
![]() | ShowProgress ())) | |
![]() | ShowWarning (string Msg, int CommandIndex )) | |
![]() | StanceChangeDone ())) @ChangingStanceState | |
![]() | StartScriptedFiring ())) @FiringState | |
![]() | StopFiring ())) @FiringState | |
![]() | StopFiringBackup ())) @FiringState | |
![]() | bool | UpdateTarget (name TargetName )) |
![]() | WeaponSupports (out array | |
| States Summary |
|---|
| @BroadcastErrorState Source code |
|---|
|
state @BroadcastErrorState |
| BeginState, BroadcastErrorMessage, EndState, GetDebugInformation1 |
| @ChangingStanceState Source code |
|---|
|
state @ChangingStanceState |
| BeginState, StanceChangeDone |
| @DetachingState Source code |
|---|
|
state @DetachingState |
| BeginState |
| @ExecuteCommandsState Source code |
|---|
|
state @ExecuteCommandsState |
| BeginState |
| @FiringState Source code |
|---|
|
state @FiringState |
| BeginState, DoStopFiring, EndState, RemoveFiringTimers, StartScriptedFiring, StopFiring, StopFiringBackup |
| @SleepingState Source code |
|---|
|
state @SleepingState |
| BeginState, EndState, GetDebugInformation1, ResumeProcessing |
| @WaitActorInRangeState Source code |
|---|
|
state @WaitActorInRangeState |
| eventSCActorInRange |
| @WaitActorOutOfRangeState Source code |
|---|
|
state @WaitActorOutOfRangeState |
| eventSCActorOutOfRange |
| @WaitAnimEndState Source code |
|---|
|
state @WaitAnimEndState |
| eventSCAnimEnd |
| @WaitBumpEnemyState Source code |
|---|
|
state @WaitBumpEnemyState |
| eventSCBumpEnemy |
| @WaitBumpFriendState Source code |
|---|
|
state @WaitBumpFriendState |
| eventSCBumpFriend |
| @WaitBumpOtherState Source code |
|---|
|
state @WaitBumpOtherState |
| eventSCBumpOther |
| @WaitBumpPlayerState Source code |
|---|
|
state @WaitBumpPlayerState |
| eventSCBumpPlayer |
| @WaitDestinationReachedState Source code |
|---|
|
state @WaitDestinationReachedState |
| eventSCDestinationReached, GetDebugInformation1 |
| @WaitDialogBeginState Source code |
|---|
|
state @WaitDialogBeginState |
| eventSCDialogBegin |
| @WaitDialogFarPausedState Source code |
|---|
|
state @WaitDialogFarPausedState |
| eventSCDialogUnPause |
| @WaitDialogPausedState Source code |
|---|
|
state @WaitDialogPausedState |
| eventSCDialogUnPause |
| @WaitDiedState Source code |
|---|
|
state @WaitDiedState |
| eventSCDied |
| @WaitFinishedRotationState Source code |
|---|
|
state @WaitFinishedRotationState |
| eventSCFinishedRotation |
| @WaitHearNoiseFriendlyState Source code |
|---|
|
state @WaitHearNoiseFriendlyState |
| eventSCHearNoiseFriendly |
| @WaitHearNoiseOtherState Source code |
|---|
|
state @WaitHearNoiseOtherState |
| eventSCHearNoiseOther |
| @WaitHearNoiseThreatState Source code |
|---|
|
state @WaitHearNoiseThreatState |
| eventSCHearNoiseThreat |
| @WaitScriptedLandingState Source code |
|---|
|
state @WaitScriptedLandingState |
| eventSCScriptedLanding |
| @WaitSeeEnemyState Source code |
|---|
|
state @WaitSeeEnemyState |
| eventSCSeeEnemy |
| @WaitSeeFriendState Source code |
|---|
|
state @WaitSeeFriendState |
| eventSCSeeFriend |
| @WaitSeeOtherState Source code |
|---|
|
state @WaitSeeOtherState |
| eventSCSeeOther |
| @WaitSeePlayerState Source code |
|---|
|
state @WaitSeePlayerState |
| eventSCSeePlayer |
| @WaitTakeDamageState Source code |
|---|
|
state @WaitTakeDamageState |
| eventSCTakeDamage |
| @WaitTookDamageEnemyState Source code |
|---|
|
state @WaitTookDamageEnemyState |
| eventSCTookDamageEnemy |
| @WaitTookDamageFriendState Source code |
|---|
|
state @WaitTookDamageFriendState |
| eventSCTookDamageFriend |
| @WaitTookDamageState Source code |
|---|
|
state @WaitTookDamageState |
| eventSCTookDamage |
| @WaitTriggerState Source code |
|---|
|
state @WaitTriggerState |
| BeginState, eventSCTrigger |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Enumerations Detail |
|---|
CMD_None, CMD_Label, CMD_AddAmmo, CMD_AgentBind, CMD_AgentCall, CMD_AgentExecute, CMD_AgentUnbind, CMD_AnimLoop, CMD_AnimLoopEx, CMD_AnimPlay, CMD_AnimPlayEx, CMD_AnimRelease, CMD_AnimTween, CMD_AnimTweenEx, CMD_Call, CMD_CallScript, CMD_CallEnd, CMD_ClearEvents, CMD_ClearTimers, CMD_ClearTriggers, CMD_ConsoleCommand, CMD_DebugAI, CMD_DebugAIEvents, CMD_DebugAIFlags, CMD_DebugMode, CMD_DecProperty, CMD_DeployInventory, CMD_Destroy, CMD_DialogDisable, CMD_DialogEnable, CMD_DialogFar, CMD_DialogFarWait, CMD_DialogInitiate, CMD_DialogTerminate, CMD_DirectionalPatrol, CMD_Dormant, CMD_DropInventory, CMD_EnableProbeEvent, CMD_EnableXMPHandling, CMD_Error, CMD_EventDisable, CMD_EventEnable, CMD_EventWait, CMD_FindActor, CMD_Fire, CMD_FireAlt, CMD_Gib, CMD_GibAll, CMD_GiveInventory, CMD_GiveItemToPlayer, CMD_GiveTossedItem, CMD_GotoActor, CMD_GotoActorSafe, CMD_GotoLabel, CMD_IncProperty, CMD_Inert, CMD_HandlerGroup, CMD_HandlerGroupEnd, CMD_HeadTracking, CMD_Jump, CMD_Kill, CMD_KillAll, CMD_LockStep, CMD_Message, CMD_OnEvent, CMD_OnTimer, CMD_OnTrigger, CMD_PlaySound, CMD_PlaySoundWait, CMD_PlaySoundTableSlot, CMD_PlaySoundTableSlotWait, CMD_RemoveInventory, CMD_RemoveInventoryFromPlayer, CMD_RemoveItemFromPlayer, CMD_RemoveTossedItem, CMD_ResumePatrol, CMD_Return, CMD_Rotate, CMD_SaveDestination, CMD_SendEvent, CMD_SetActorRangeTest, CMD_SetAimOdds, CMD_SetAlert, CMD_SetAmmo, CMD_SetFocus, CMD_SetHealth, CMD_SetInventory, CMD_SetLocation, CMD_SetLocationNamed, CMD_SetLocationVector, CMD_SetMoveSpeed, CMD_SetMoveSpeedAuto, CMD_SetOrders, CMD_SetPhysics, CMD_SetProperty, CMD_SetProperties, CMD_SetSatellite, CMD_SetScript, CMD_SetSkill, CMD_SetStance, CMD_SetStationary, CMD_SetTacticalMoveType, CMD_SetWeapon, CMD_Shutdown, CMD_Sleep, CMD_SleepRand, CMD_Spawn, CMD_Stop, CMD_StopMovement, CMD_StopSound, CMD_TestActorInRange, CMD_TestProperty, CMD_TestPropertyCI, CMD_TestPropertyE, CMD_TestPropertyG, CMD_TestPropertyGE, CMD_TestPropertyL, CMD_TestPropertyLE, CMD_TestRandom, CMD_TestState, CMD_TurnToActor, CMD_Unuse, CMD_Use, CMD_UsePickups, CMD_WeaponLoad, CMD_WeaponSetAmmoType, CMD_WeaponSupportsAltFire, CMD_WeaponSupportsFire,};
| Structures Detail |
|---|
var ECommandCode CommandCode;};
var string CommandString;
var string Signature;
var bool bCanToggle;};
var bool bClear;
var bool bEnabled;
var bool bInterrupt;
var name EventName;
var name EventWaitState;
var int Group;
var int OnCmdIndex;
var bool bInterrupt;};
var int Group;
var float InitialFrequency;
var int OnCmdIndex;
var float RepeatFrequency;
var int TriggerIndex;
var bool bClear;};
var bool bInterrupt;
var name EventName;
var int Group;
var int OnCmdIndex;
var int TimerIndex;
| Functions Detail |
|---|
BeginState @BroadcastErrorState Source code
BeginState @ChangingStanceState Source code
BeginState @DetachingState Source code
BeginState @ExecuteCommandsState Source code
BeginState @FiringState Source code
BeginState @SleepingState Source code
BeginState @WaitTriggerState Source code
BroadcastErrorMessage @BroadcastErrorState Source code
CheckForOnCmdIndex Source code
CleanupScriptController Source code
ClearFoundActors Source code
ClearHandlers Source code
ClearPushedCommands Source code
ClearTrigger Source code
CompileCommand Source code
DecodeCommand Source code
DetachScriptController Source code
DetermineCommandsListIndex Source code
DMH Source code
DMSC Source code
DoCall Source code
DoGoto Source code
DoInterrupt Source code
DoPostEventStuff Source code
DoPreEventStuff Source code
DoSetLocation Source code
DoStopFiring @FiringState Source code
DumpCommands Source code
DumpTimers Source code
DumpTriggers Source code
EnableEvents Source code
EndState @BroadcastErrorState Source code
EndState @FiringState Source code
EndState @SleepingState Source code
eventSCActorInRange Source code
eventSCActorInRange @WaitActorInRangeState Source code
eventSCActorOutOfRange Source code
eventSCActorOutOfRange @WaitActorOutOfRangeState Source code
eventSCAlertFriend Source code
eventSCAnimEnd Source code
eventSCAnimEnd @WaitAnimEndState Source code
eventSCAutoBegin Source code
eventSCAutoEnd Source code
eventSCBumpEnemy Source code
eventSCBumpEnemy @WaitBumpEnemyState Source code
eventSCBumpFriend Source code
eventSCBumpFriend @WaitBumpFriendState Source code
eventSCBumpOther Source code
eventSCBumpOther @WaitBumpOtherState Source code
eventSCBumpPlayer Source code
eventSCBumpPlayer @WaitBumpPlayerState Source code
eventSCDestinationReached @WaitDestinationReachedState Source code
eventSCDialogBegin Source code
eventSCDialogBegin @WaitDialogBeginState Source code
eventSCDialogUnPause @WaitDialogFarPausedState Source code
eventSCDialogUnPause @WaitDialogPausedState Source code
eventSCDied Source code
eventSCDied @WaitDiedState Source code
eventSCEnemyNotVisible Source code
eventSCFinishedRotation @WaitFinishedRotationState Source code
eventSCHearNoiseFriendly Source code
eventSCHearNoiseFriendly @WaitHearNoiseFriendlyState Source code
eventSCHearNoiseOther Source code
eventSCHearNoiseOther @WaitHearNoiseOtherState Source code
eventSCHearNoiseThreat Source code
eventSCHearNoiseThreat @WaitHearNoiseThreatState Source code
eventSCInheritEnemy Source code
eventSCScriptedLanding Source code
eventSCScriptedLanding @WaitScriptedLandingState Source code
eventSCSeeEnemy Source code
eventSCSeeEnemy @WaitSeeEnemyState Source code
eventSCSeeFriend Source code
eventSCSeeFriend @WaitSeeFriendState Source code
eventSCSeeOther Source code
eventSCSeeOther @WaitSeeOtherState Source code
eventSCSeePlayer Source code
eventSCSeePlayer @WaitSeePlayerState Source code
eventSCTakeDamage Source code
eventSCTakeDamage @WaitTakeDamageState Source code
eventSCTimer0 Source code
eventSCTimer1 Source code
eventSCTimer2 Source code
eventSCTimer3 Source code
eventSCTimer4 Source code
eventSCTimer5 Source code
eventSCTimer6 Source code
eventSCTimer7 Source code
eventSCTimer8 Source code
eventSCTimer9 Source code
eventSCTookDamage Source code
eventSCTookDamage @WaitTookDamageState Source code
eventSCTookDamageEnemy Source code
eventSCTookDamageEnemy @WaitTookDamageEnemyState Source code
eventSCTookDamageFriend Source code
eventSCTookDamageFriend @WaitTookDamageFriendState Source code
eventSCTrigger Source code
eventSCTrigger @WaitTriggerState Source code
ExecAddAmmo Source code
ExecAgentBind Source code
ExecAgentCall Source code
ExecAgentExecute Source code
ExecAgentUnbind Source code
ExecAnim Source code
ExecAnimRelease Source code
ExecCall Source code
ExecCallEnd Source code
ExecCallScript Source code
ExecClearEvents Source code
ExecClearTimers Source code
ExecClearTriggers Source code
ExecConsoleCommand Source code
ExecDebugAI Source code
ExecDebugAIEvents Source code
ExecDebugAIFlags Source code
ExecDebugMode Source code
ExecDecProperty Source code
ExecDeployInventory Source code
ExecDestroy Source code
ExecDialogDisable Source code
ExecDialogEnable Source code
ExecDialogFar Source code
ExecDialogInitiate Source code
ExecDialogTerminate Source code
ExecDirectionalPatrol Source code
ExecDormant Source code
ExecDropInventory Source code
ExecEnableProbeEvent Source code
ExecEnableXMPHandling Source code
ExecEventDisable Source code
ExecEventEnable Source code
ExecEventWait Source code
ExecFindActor Source code
ExecFire Source code
ExecFireAlt Source code
ExecGib Source code
ExecGibAll Source code
ExecGiveInventory Source code
ExecGiveItemToPlayer Source code
ExecGiveTossedItem Source code
ExecGotoActor Source code
ExecGotoActorSafe Source code
ExecGotoLabel Source code
ExecHandlerGroup Source code
ExecHandlerGroupEnd Source code
ExecHeadTracking Source code
ExecIncProperty Source code
ExecInert Source code
ExecJump Source code
ExecKill Source code
ExecKillAll Source code
ExecLockStep Source code
ExecMessage Source code
ExecOnEvent Source code
ExecOnTimer Source code
ExecOnTrigger Source code
ExecPlaySound Source code
ExecPlaySoundTableSlot Source code
ExecRemoveInventory Source code
ExecRemoveInventoryFromPlayer Source code
ExecRemoveItemFromPlayer Source code
ExecRemoveTossedItem Source code
ExecResumePatrol Source code
ExecReturn Source code
ExecRotate Source code
ExecSaveDestination Source code
ExecSendEvent Source code
ExecSetActorRangeTest Source code
ExecSetAimOdds Source code
ExecSetAlert Source code
ExecSetAmmo Source code
ExecSetFocus Source code
ExecSetHealth Source code
ExecSetInventory Source code
execSetLocation Source code
execSetLocationNamed Source code
execSetLocationVector Source code
ExecSetMoveSpeed Source code
ExecSetMoveSpeedAuto Source code
ExecSetOrders Source code
ExecSetPhysics Source code
ExecSetProperties Source code
ExecSetProperty Source code
ExecSetSatellite Source code
ExecSetScript Source code
ExecSetSkill Source code
ExecSetStance Source code
ExecSetStationary Source code
ExecSetTacticalMoveType Source code
ExecSetWeapon Source code
ExecShutdown Source code
ExecSleep Source code
ExecSleepRand Source code
ExecSpawn Source code
ExecStop Source code
ExecStopMovement Source code
ExecStopSound Source code
ExecTestActorInRange Source code
ExecTestProperty Source code
ExecTestPropertyCI Source code
ExecTestPropertyE Source code
ExecTestPropertyG Source code
ExecTestPropertyGE Source code
ExecTestPropertyL Source code
ExecTestPropertyLE Source code
ExecTestRandom Source code
ExecTestState Source code
ExecTurnToActor Source code
ExecUnuse Source code
ExecUse Source code
ExecUsePickups Source code
ExecuteCommand Source code
ExecWeaponLoad Source code
ExecWeaponSetAmmoType Source code
ExecWeaponSupportsAltFire Source code
ExecWeaponSupportsFire Source code
FindEvent Source code
FindPlayer Source code
FindSoundSlot Source code
FindTarget Source code
FindTrigger Source code
GetCommandFile Source code
GetCommandStringFromIndex Source code
GetDebugInformation Source code
GetDebugInformation1 Source code
GetDebugInformation1 @BroadcastErrorState Source code
GetDebugInformation1 @SleepingState Source code
GetDebugInformation1 @WaitDestinationReachedState Source code
GetDisabledInformation Source code
GetEventIndex Source code
GetEventInformation Source code
GetFoundActor Source code
GetLabelIndex Source code
GetScriptContextStr Source code
GetTimerInformation Source code
GetTriggerInformation Source code
HandleAddTimer Source code
HandleCallOrGotoLabel Source code
HandleOnEvent Source code
HandleRemoveTimer Source code
HandleScriptError Source code
HandleTimer Source code
HandleTimeRemaining Source code
IdiotCheckCommandsList Source code
InitCommands Source code
InitEventsIndices Source code
InitializeScriptController Source code
LoadCommands Source code
LoadCommandsFromFile Source code
MakeECErrorObvious Source code
ParseArgs Source code
PopCommandIndex Source code
ProcessExecGotoActor Source code
PushCommandIndex Source code
RegisterDecodeError Source code
RemoveFiringTimers @FiringState Source code
ResetScriptController Source code
ResumeExecuting Source code
ResumeProcessing Source code
ResumeProcessing @SleepingState Source code
RunTimeTarget Source code
ScriptError Source code
SetCommandFile Source code
SetCurrentCommandIndex Source code
SetEventIndex Source code
SetScriptError Source code
SetStartLabel Source code
ShowProgress Source code
ShowWarning Source code
StanceChangeDone @ChangingStanceState Source code
StartScriptedFiring @FiringState Source code
StopFiring @FiringState Source code
StopFiringBackup @FiringState Source code
UpdateTarget Source code
WeaponSupports Source code| Defaultproperties |
|---|
defaultproperties
{
ErrorMessageFrequency=3.000000
CommandInfo(0)=(CommandString="error",CommandCode=CMD_Error,Signature="X")
CommandInfo(1)=(CommandString="addammo",CommandCode=CMD_AddAmmo,Signature="SIb")
CommandInfo(2)=(CommandString="agentbind",CommandCode=CMD_AgentBind,Signature="MM")
CommandInfo(3)=(CommandString="agentcall",CommandCode=CMD_AgentCall,Signature="Mb")
CommandInfo(4)=(CommandString="agentexecute",CommandCode=CMD_AgentExecute,Signature="Sb")
CommandInfo(5)=(CommandString="agentunbind",CommandCode=CMD_AgentUnbind,Signature="M")
CommandInfo(6)=(CommandString="animloop",CommandCode=CMD_AnimLoop,Signature="Mffb")
CommandInfo(7)=(CommandString="animloopex",CommandCode=CMD_AnimLoopEx,Signature="IMffb")
CommandInfo(8)=(CommandString="animplay",CommandCode=CMD_AnimPlay,Signature="Mffb")
CommandInfo(9)=(CommandString="animplayex",CommandCode=CMD_AnimPlayEx,Signature="IMffb")
CommandInfo(10)=(CommandString="animrelease",CommandCode=CMD_AnimRelease,Signature="X")
CommandInfo(11)=(CommandString="animtween",CommandCode=CMD_AnimTween,Signature="Mfb")
CommandInfo(12)=(CommandString="animtweenex",CommandCode=CMD_AnimTweenEx,Signature="IMfb")
CommandInfo(13)=(CommandString="call",CommandCode=CMD_Call,Signature="S")
CommandInfo(14)=(CommandString="callend",CommandCode=CMD_CallEnd,Signature="X")
CommandInfo(15)=(CommandString="clearevents",CommandCode=CMD_ClearEvents,Signature="X")
CommandInfo(16)=(CommandString="cleartimers",CommandCode=CMD_ClearTimers,Signature="X")
CommandInfo(17)=(CommandString="cleartriggers",CommandCode=CMD_ClearTriggers,Signature="X")
CommandInfo(18)=(CommandString="consolecommand",CommandCode=CMD_ConsoleCommand,Signature="S")
CommandInfo(19)=(CommandString="debugai",CommandCode=CMD_DebugAI,Signature="B")
CommandInfo(20)=(CommandString="debugaievents",CommandCode=CMD_DebugAIEvents,Signature="B")
CommandInfo(21)=(CommandString="debugaiflags",CommandCode=CMD_DebugAIFlags,Signature="I")
CommandInfo(22)=(CommandString="debugmode",CommandCode=CMD_DebugMode,Signature="I")
CommandInfo(23)=(CommandString="decproperty",CommandCode=CMD_DecProperty,Signature="TSf")
CommandInfo(24)=(CommandString="deployinventory",CommandCode=CMD_DeployInventory,Signature="Sb")
CommandInfo(25)=(CommandString="destroy",CommandCode=CMD_Destroy,Signature="X")
CommandInfo(26)=(CommandString="dialogdisable",CommandCode=CMD_DialogDisable,Signature="M")
CommandInfo(27)=(CommandString="dialogenable",CommandCode=CMD_DialogEnable,Signature="M")
CommandInfo(28)=(CommandString="dialogfar",CommandCode=CMD_DialogFar,Signature="MSs")
CommandInfo(29)=(CommandString="dialogfarwait",CommandCode=CMD_DialogFarWait,Signature="MSs")
CommandInfo(30)=(CommandString="dialoginitiate",CommandCode=CMD_DialogInitiate,Signature="sm")
CommandInfo(31)=(CommandString="dialogterminate",CommandCode=CMD_DialogTerminate,Signature="S")
CommandInfo(32)=(CommandString="directionalpatrol",CommandCode=CMD_DirectionalPatrol,Signature="B")
CommandInfo(33)=(CommandString="dormant",CommandCode=CMD_Dormant,Signature="Bb")
CommandInfo(34)=(CommandString="dropinventory",CommandCode=CMD_DropInventory,Signature="S")
CommandInfo(35)=(CommandString="enableprobeevent",CommandCode=CMD_EnableProbeEvent,Signature="NB")
CommandInfo(36)=(CommandString="enablexmphandling",CommandCode=CMD_EnableXMPHandling,Signature="B")
CommandInfo(37)=(CommandString="eventdisable",CommandCode=CMD_EventDisable,Signature="N")
CommandInfo(38)=(CommandString="eventenable",CommandCode=CMD_EventEnable,Signature="N")
CommandInfo(39)=(CommandString="eventwait",CommandCode=CMD_EventWait,Signature="Nn")
CommandInfo(40)=(CommandString="findactor",CommandCode=CMD_FindActor,Signature="sffiiiss")
CommandInfo(41)=(CommandString="fire",CommandCode=CMD_Fire,Signature="f")
CommandInfo(42)=(CommandString="firealt",CommandCode=CMD_FireAlt,Signature="f")
CommandInfo(43)=(CommandString="gib",CommandCode=CMD_Gib,Signature="bi")
CommandInfo(44)=(CommandString="giball",CommandCode=CMD_GibAll,Signature="Sbi")
CommandInfo(45)=(CommandString="giveinventory",CommandCode=CMD_GiveInventory,Signature="S")
CommandInfo(46)=(CommandString="giveitemtoplayer",CommandCode=CMD_GiveItemToPlayer,Signature="Si")
CommandInfo(47)=(CommandString="givetosseditem",CommandCode=CMD_GiveTossedItem,Signature="S")
CommandInfo(48)=(CommandString="gotoactor",CommandCode=CMD_GotoActor,Signature="Tfb")
CommandInfo(49)=(CommandString="gotoactorsafe",CommandCode=CMD_GotoActorSafe,Signature="Nfb")
CommandInfo(50)=(CommandString="gotolabel",CommandCode=CMD_GotoLabel,Signature="S")
CommandInfo(51)=(CommandString="incproperty",CommandCode=CMD_IncProperty,Signature="TSf")
CommandInfo(52)=(CommandString="inert",CommandCode=CMD_Inert,Signature="B")
CommandInfo(53)=(CommandString="handlergroup",CommandCode=CMD_HandlerGroup,Signature="X")
CommandInfo(54)=(CommandString="handlergroupend",CommandCode=CMD_HandlerGroupEnd,Signature="X")
CommandInfo(55)=(CommandString="headtracking",CommandCode=CMD_HeadTracking,Signature="B")
CommandInfo(56)=(CommandString="jump",CommandCode=CMD_Jump,Signature="FFF")
CommandInfo(57)=(CommandString="kill",CommandCode=CMD_Kill,Signature="X")
CommandInfo(58)=(CommandString="killall",CommandCode=CMD_KillAll,Signature="S")
CommandInfo(59)=(CommandString="message",CommandCode=CMD_Message,Signature="Si")
CommandInfo(60)=(CommandString="onevent",CommandCode=CMD_OnEvent,Signature="Nssb")
CommandInfo(61)=(CommandString="ontimer",CommandCode=CMD_OnTimer,Signature="Iffssi")
CommandInfo(62)=(CommandString="ontrigger",CommandCode=CMD_OnTrigger,Signature="Mssbfss")
CommandInfo(63)=(CommandString="playsound",CommandCode=CMD_PlaySound,Signature="TSnfbff")
CommandInfo(64)=(CommandString="playsoundwait",CommandCode=CMD_PlaySoundWait,Signature="TSnfbff")
CommandInfo(65)=(CommandString="playsoundtableslot",CommandCode=CMD_PlaySoundTableSlot,Signature="TS")
CommandInfo(66)=(CommandString="playsoundtableslotwait",CommandCode=CMD_PlaySoundTableSlotWait,Signature="TS")
CommandInfo(67)=(CommandString="removeinventory",CommandCode=CMD_RemoveInventory,Signature="s")
CommandInfo(68)=(CommandString="removeinventoryfromplayer",CommandCode=CMD_RemoveInventoryFromPlayer,Signature="s")
CommandInfo(69)=(CommandString="removeitemfromplayer",CommandCode=CMD_RemoveItemFromPlayer,Signature="S")
CommandInfo(70)=(CommandString="removetosseditem",CommandCode=CMD_RemoveTossedItem,Signature="s")
CommandInfo(71)=(CommandString="resumepatrol",CommandCode=CMD_ResumePatrol,Signature="SSN")
CommandInfo(72)=(CommandString="return",CommandCode=CMD_Return,Signature="X")
CommandInfo(73)=(CommandString="savedestination",CommandCode=CMD_SaveDestination,Signature="X")
CommandInfo(74)=(CommandString="sendevent",CommandCode=CMD_SendEvent,Signature="MB")
CommandInfo(75)=(CommandString="setactorrangetest",CommandCode=CMD_SetActorRangeTest,Signature="NFb")
CommandInfo(76)=(CommandString="setaimodds",CommandCode=CMD_SetAimOdds,Signature="F")
CommandInfo(77)=(CommandString="setalert",CommandCode=CMD_SetAlert,Signature="B")
CommandInfo(78)=(CommandString="setammo",CommandCode=CMD_SetAmmo,Signature="SIb")
CommandInfo(79)=(CommandString="setfocus",CommandCode=CMD_SetFocus,Signature="t")
CommandInfo(80)=(CommandString="sethealth",CommandCode=CMD_SetHealth,Signature="I")
CommandInfo(81)=(CommandString="setinventory",CommandCode=CMD_SetInventory,Signature="TS")
CommandInfo(82)=(CommandString="setlocation",CommandCode=CMD_SetLocation,Signature="Mb")
CommandInfo(83)=(CommandString="setlocationnamed",CommandCode=CMD_SetLocationNamed,Signature="TMb")
CommandInfo(84)=(CommandString="setlocationvector",CommandCode=CMD_SetLocationVector,Signature="TFFFb")
CommandInfo(85)=(CommandString="setmovespeed",CommandCode=CMD_SetMoveSpeed,Signature="Fs")
CommandInfo(86)=(CommandString="setmovespeedauto",CommandCode=CMD_SetMoveSpeedAuto,Signature="f")
CommandInfo(87)=(CommandString="setorders",CommandCode=CMD_SetOrders,Signature="ntfn")
CommandInfo(88)=(CommandString="setphysics",CommandCode=CMD_SetPhysics,Signature="NM")
CommandInfo(89)=(CommandString="setproperty",CommandCode=CMD_SetProperty,Signature="TSS")
CommandInfo(90)=(CommandString="setproperties",CommandCode=CMD_SetProperties,Signature="SSS")
CommandInfo(91)=(CommandString="setsatellite",CommandCode=CMD_SetSatellite,Signature="Mt")
CommandInfo(92)=(CommandString="setscript",CommandCode=CMD_SetScript,Signature="Ss")
CommandInfo(93)=(CommandString="setskill",CommandCode=CMD_SetSkill,Signature="F")
CommandInfo(94)=(CommandString="setstance",CommandCode=CMD_SetStance,Signature="S")
CommandInfo(95)=(CommandString="setstationary",CommandCode=CMD_SetStationary,Signature="Bb")
CommandInfo(96)=(CommandString="settacticalmovetype",CommandCode=CMD_SetTacticalMoveType,Signature="I")
CommandInfo(97)=(CommandString="setweapon",CommandCode=CMD_SetWeapon,Signature="s")
CommandInfo(98)=(CommandString="shutdown",CommandCode=CMD_Shutdown,Signature="B")
CommandInfo(99)=(CommandString="sleep",CommandCode=CMD_Sleep,Signature="f")
CommandInfo(100)=(CommandString="sleeprand",CommandCode=CMD_SleepRand,Signature="f")
CommandInfo(101)=(CommandString="spawn",CommandCode=CMD_Spawn,Signature="TSbss")
CommandInfo(102)=(CommandString="stop",CommandCode=CMD_Stop,Signature="X")
CommandInfo(103)=(CommandString="stopmovement",CommandCode=CMD_StopMovement,Signature="X")
CommandInfo(104)=(CommandString="stopsound",CommandCode=CMD_StopSound,Signature="TNb")
CommandInfo(105)=(CommandString="testactorinrange",CommandCode=CMD_TestActorInRange,Signature="NFss")
CommandInfo(106)=(CommandString="testproperty",CommandCode=CMD_TestProperty,Signature="TSSss")
CommandInfo(107)=(CommandString="testpropertyci",CommandCode=CMD_TestPropertyCI,Signature="TSSss")
CommandInfo(108)=(CommandString="testpropertye",CommandCode=CMD_TestPropertyE,Signature="TSSss")
CommandInfo(109)=(CommandString="testpropertyg",CommandCode=CMD_TestPropertyG,Signature="TSSss")
CommandInfo(110)=(CommandString="testpropertyge",CommandCode=CMD_TestPropertyGE,Signature="TSSss")
CommandInfo(111)=(CommandString="testpropertyl",CommandCode=CMD_TestPropertyL,Signature="TSSss")
CommandInfo(112)=(CommandString="testpropertyle",CommandCode=CMD_TestPropertyLE,Signature="TSSss")
CommandInfo(113)=(CommandString="testrandom",CommandCode=CMD_TestRandom,Signature="Fss")
CommandInfo(114)=(CommandString="teststate",CommandCode=CMD_TestState,Signature="TNss")
CommandInfo(115)=(CommandString="turntoactor",CommandCode=CMD_TurnToActor,Signature="tib")
CommandInfo(116)=(CommandString="use",CommandCode=CMD_Use,Signature="T")
CommandInfo(117)=(CommandString="unuse",CommandCode=CMD_Unuse,Signature="T")
CommandInfo(118)=(CommandString="weaponload",CommandCode=CMD_WeaponLoad,Signature="X")
CommandInfo(119)=(CommandString="weaponsetammotype",CommandCode=CMD_WeaponSetAmmoType,Signature="S")
CommandInfo(120)=(CommandString="weaponsupportsaltfire",CommandCode=CMD_WeaponSupportsAltFire,Signature="NB")
CommandInfo(121)=(CommandString="weaponsupportsfire",CommandCode=CMD_WeaponSupportsFire,Signature="NB")
Events(0)=(EventName=ActorInRange,EventWaitState=WaitActorInRange,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(1)=(EventName=ActorOutOfRange,EventWaitState=WaitActorOutOfRange,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(2)=(EventName=AnimEnd,bEnabled=true,OnCmdIndex=-1)
Events(3)=(EventName=AutoBegin,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(4)=(EventName=AutoEnd,bEnabled=true,OnCmdIndex=-1)
Events(5)=(EventName=BumpEnemy,EventWaitState=WaitBumpEnemy,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(6)=(EventName=BumpFriend,EventWaitState=WaitBumpFriend,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(7)=(EventName=BumpOther,EventWaitState=WaitBumpOther,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(8)=(EventName=BumpPlayer,EventWaitState=WaitBumpPlayer,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(9)=(EventName=DestinationReached,EventWaitState=WaitDestinationReached,bEnabled=true,OnCmdIndex=-1)
Events(10)=(EventName=DialogBegin,EventWaitState=WaitDialogBegin,bEnabled=true,OnCmdIndex=-1)
Events(11)=(EventName=DialogUnPause,bEnabled=true,OnCmdIndex=-1)
Events(12)=(EventName=Died,EventWaitState=WaitDied,bEnabled=true,OnCmdIndex=-1)
Events(13)=(EventName=EnemyNotVisible,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(14)=(EventName=HearNoiseFriendly,EventWaitState=WaitHearNoiseFriendly,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(15)=(EventName=HearNoiseOther,EventWaitState=WaitHearNoiseOther,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(16)=(EventName=HearNoiseThreat,EventWaitState=WaitHearNoiseThreat,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(17)=(EventName=InheritEnemy,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(18)=(EventName=ScriptedLanding,EventWaitState=WaitScriptedLanding,bEnabled=true,OnCmdIndex=-1)
Events(19)=(EventName=SeeAlertFriend,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(20)=(EventName=SeeEnemy,EventWaitState=WaitSeeEnemy,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(21)=(EventName=SeeFriend,EventWaitState=WaitSeeFriend,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(22)=(EventName=SeeOther,EventWaitState=WaitSeeOther,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(23)=(EventName=SeePlayer,EventWaitState=WaitSeePlayer,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(24)=(EventName=TakeDamage,EventWaitState=WaitTakeDamage,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(25)=(EventName=TookDamage,EventWaitState=WaitTookDamage,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
Events(26)=(EventName=TookDamageEnemy,EventWaitState=WaitTookDamageEnemy,bEnabled=true,OnCmdIndex=-1)
Events(27)=(EventName=TookDamageFriend,EventWaitState=WaitTookDamageFriend,bEnabled=true,OnCmdIndex=-1)
Events(28)=(EventName=Trigger,EventWaitState=WaitTrigger,bEnabled=true,bCanToggle=true,OnCmdIndex=-1)
NextHandlerGroupIndex=1
bHasScript=true
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||