| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.LicenseeController
|
+-- Engine.AIController
|
+-- U2.U2NPCController
|
+-- U2AI.U2NPCControllerScriptable
|
+-- U2AI.U2NPCControllerShared
|
+-- U2AIOld.U2NPCControllerBaseOld
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+-- U2AIOld.U2NPCControllerAdvancedOld
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+-- U2AIOld.U2NPCControllerBotOld
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+-- U2AIOld.U2NPCControllerBotSP
| Constants Summary |
|---|
| Inherited Contants from U2AIOld.U2NPCControllerAdvancedOld |
|---|
| CheckCurrentWeaponTimerName, MaxCheckReloadDelay, ReloadSkillDumb, ReloadSkillSmart, SelectBestWeaponTimerName |
| Variables Summary |
|---|
| Inherited Variables from U2AIOld.U2NPCControllerBotOld |
|---|
| BRI, LastAttractCheck, OldMessageID, OldMessageType, VictoryDanceOdds |
| Inherited Variables from U2AIOld.U2NPCControllerAdvancedOld |
|---|
| LastWeaponSwitchTime, NextCheckReloadTime, RateBestWeaponChecks, RateBestWeaponChecksEnemy, RateCurrentWeaponChecks |
| Functions Summary | ||
|---|---|---|
![]() | MaybeClearHuntingEnemy () @AttackHuntState | |
![]() | PickDestination ())) @RoamingState | |
![]() | bool | ShouldDestroyNPC ())) @DeadState |
| States Summary |
|---|
| @AttackHuntState Source code |
|---|
|
state @AttackHuntState |
| MaybeClearHuntingEnemy |
| @DeadState Source code |
|---|
|
state @DeadState |
| ShouldDestroyNPC |
| @RoamingState Source code |
|---|
|
state @RoamingState |
| PickDestination |
| Functions Detail |
|---|
MaybeClearHuntingEnemy @AttackHuntState Source code
PickDestination @RoamingState Source code
ShouldDestroyNPC @DeadState Source code| Defaultproperties |
|---|
defaultproperties
{
bShouldPossess=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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