| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- U2CTF.U2CTFFlag
BlueFlag, RedFlag
| Constants Summary |
|---|
| Variables Summary | |
|---|---|
| bool | bHeld |
| bool | bHome |
| bool | bKnownLocation |
| Pawn | Holder |
| U2FlagBase | HomeBase |
| TeamInfo | Team |
| int | TeamNum |
| U2CTFFlag | |
| float | SendHomeDelay |
| Inherited Variables from Engine.Decoration |
|---|
| bCanStickIntoWalls, bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, ContentTag, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, NumFrags, numLandings, PushSound, SplashTime |
| Enumerations Summary | ||
|---|---|---|
| EFlagStatus FS_None, FS_Dropped, FS_Held, FS_Home, | ||
| Inherited Enumerations from Engine.Actor |
|---|
| EDoubleClickDir, EDrawType, EFilterState, EForceType, ELightEffect, ELightType, EMeshNodeRelType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ETacticalMoveType, ETravelType |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| ActorList, ActorRenderDataPtr, ActorType, AnimRep, AnimStruct, BatchReference, CheckResult, Face, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr, TCollision |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) Dropped | |
![]() | BeginState ())) Held | |
![]() | BeginState ())) Home | |
![]() | Drop (vector newVel )) | |
![]() | EndState ())) Dropped | |
![]() | EndState ())) Held | |
![]() | EndState ())) Home | |
![]() | FellOutOfWorld ())) | |
![]() | FellOutOfWorld ())) Held | |
![]() | EFlagStatus | GetStatus ())) |
![]() | EFlagStatus | GetStatus ())) Dropped |
![]() | EFlagStatus | GetStatus ())) Held |
![]() | EFlagStatus | GetStatus ())) Home |
![]() | Landed (vector HitNormall )) | |
![]() | PhysicsVolumeChange (PhysicsVolume NewVolume )) Dropped | |
![]() | Actor | Position ())) |
![]() | PostBeginPlay ())) | |
![]() | Replication ())) | |
![]() | SendHome ())) | |
![]() | SetHolderLighting ())) | |
![]() | TakeDamage (int Damage, Pawn InstigatedBy, vector HitLocation, vector Momentum, class Dropped | |
![]() | Timer ())) Dropped | |
![]() | Timer ())) Held | |
![]() | Timer ())) Home | |
![]() | Touch (Actor Other )) Dropped | |
![]() | Touch (Actor Other )) Home | |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
| States Summary |
|---|
| Dropped Source code |
|---|
|
state Dropped |
| BeginState, EndState, GetStatus, PhysicsVolumeChange, TakeDamage, Timer, Touch |
| Held Source code |
|---|
|
state Held |
| BeginState, EndState, FellOutOfWorld, GetStatus, Timer |
| Home Source code |
|---|
|
auto state Home |
| BeginState, EndState, GetStatus, Timer, Touch |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
BeginState Dropped Source code
BeginState Held Source code
BeginState Home Source code
Drop Source code
EndState Dropped Source code
EndState Held Source code
EndState Home Source code
FellOutOfWorld Source code
FellOutOfWorld Held Source code
GetStatus Source code
GetStatus Dropped Source code
GetStatus Held Source code
GetStatus Home Source code
Landed Source code
PhysicsVolumeChange Dropped Source code
Position Source code
PostBeginPlay Source code
Replication Source code
SendHome Source code
SetHolderLighting Source code
TakeDamage Dropped Source code
Timer Dropped Source code
Timer Held Source code
Timer Home Source code
Touch Dropped Source code
Touch Home Source code| Defaultproperties |
|---|
defaultproperties
{
TeamNum=1
bHome=true
SendHomeDelay=60.000000
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightBrightness=255
LightHue=170
LightRadius=6
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
bStatic=false
bHidden=true
bStasis=false
bAlwaysRelevant=true
DrawScale=0.600000
PrePivot=(X=2.000000,Z=0.500000)
Style=STY_Masked
bUnlit=true
CollisionRadius=48.000000
CollisionHeight=30.000000
bCollideActors=true
bCollideWorld=true
bNoStaticMeshCollide=true
bFixedRotationDir=true
Mass=30.000000
Buoyancy=20.000000
RotationRate=(Pitch=30000,Roll=30000)
NetPriority=3.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||