| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Decoration
|
+-- U2.U2Decoration
|
+-- U2Decorations.HumanDecoration
|
+-- U2Decorations.LabStool
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from U2.U2Decoration |
|---|
| BaseChange, Bump, HitWall, InitFor, Landed, PostEditChange, PreBeginPlay, SetupBounce, TakeDamage, Timer, Touch |
| Defaultproperties |
|---|
defaultproperties
{
bBounceable=true
LandSound1=Sound'U2DecorationsA.Landed'
bPushable=true
PushSound=Sound'U2DecorationsA.Push'
EndPushSound=Sound'U2DecorationsA.EndPush'
Physics=PHYS_Falling
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'VertexM.Decorations.stool'
bStatic=false
DrawScale=0.275000
CollisionRadius=16.000000
CollisionHeight=26.500000
bCollideWorld=true
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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