| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Pawns.ProjectileAraknidBase
|
+-- U2Pawns.projectileAraknid
| Variables Summary |
|---|
| Inherited Variables from U2Pawns.ProjectileAraknidBase |
|---|
| Effect, FireParticleSalamander, FireSound |
| Functions Summary |
|---|
| Inherited Functions from U2Pawns.ProjectileAraknidBase |
|---|
| Destroyed, PostBeginPlay |
| Defaultproperties |
|---|
defaultproperties
{
FireParticleSalamander=ParticleSalamander'LG_FX.ParticleSalamander4'
MyDamageType=Class'U2Pawns.DamageTypeAraknidProjectile'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||