| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.LicenseeController
|
+-- Engine.AIController
|
+-- U2.U2NPCController
|
+-- U2AI.U2NPCControllerScriptable
|
+-- U2AI.U2NPCControllerShared
|
+-- U2AI.U2NPCControllerBase
|
+-- U2AI.U2NPCControllerBasic
|
+-- U2Pawns.U2DrakkBossController
| Constants Summary | ||
|---|---|---|
| ReturnToBaseState | = | 'ReturnToBase' |
| SpinningDeathState | = | 'SpinningDeath' |
| Inherited Contants from U2AI.U2NPCControllerBase |
|---|
| AdjustAgainDelay, AvoidedBumpWaitTime, HoldReachedDistance2D, HoldReachedDistanceSquared2D, RandomSoundTimerName |
| Variables Summary | |
|---|---|
| bool | bAttached |
| bool | bElectricActive |
| bool | bPreventDamage |
| ParticleRadiator | DamageEffect |
| float | ElectricDistance |
| Actor | HomeActor |
| float | LiteBriteTimer |
| U2DrakkBoss | LowerPawn |
| float | SpinningTimer |
| ElectricGenerator | UpperLeftElectric |
| ElectricGenerator | UpperRightElectric |
| int | WingBoneDisabled |
| U2DrakkBossController | |
| Sound | WingExplodeSound |
| Functions Summary | ||
|---|---|---|
![]() | BeginState ())) @FrozenState | |
![]() | BeginState ())) @ReturnToBaseState | |
![]() | BeginState ())) @SpinningDeathState | |
![]() | CheckWingDamage (int Index, name InputName, string BoneName, Pawn Instigator)) | |
![]() | ElectricGenerator | ConstructElectric (string BoneName, bool bChargeEffect)) |
![]() | Destroyed ())) | |
![]() | DrkbcAttach (U2DrakkBossUpper InUpperPawn, bool InAttached)) | |
![]() | DrkbcEnableEnemyDetection (bool bEnable)) | |
![]() | DrkbcTick (float DeltaTime)) | |
![]() | EndState ())) @FrozenState | |
![]() | EndState ())) @ReturnToBaseState | |
![]() | EndState ())) @SpinningDeathState | |
![]() | EnemyAcquired ())) | |
![]() | EnemyAcquired () @ReturnToBaseState | |
![]() | EnemyRangeTransition (float Distance )) @FrozenState | |
![]() | eventBumpEnemy (Pawn Other )) @FrozenState | |
![]() | eventBumpFriend (Pawn Other )) | |
![]() | eventTakeDamage (int Damage, Pawn Instigator, vector HitLocation, vector Momentum, class | |
![]() | eventTookDamage (int Damage, Pawn Instigator, vector HitLocation, vector Momentum, class @FrozenState | |
![]() | InitEffects ())) | |
![]() | bool | IsMobile ())) @FrozenState |
![]() | NotifyUpperNeedsRecharge () @ReturnToBaseState | |
![]() | PickDestination ())) @ReturnToBaseState | |
![]() | Possess (Pawn P )) | |
![]() | ShutdownEffects ())) | |
![]() | Tick (float DeltaTime)) @SpinningDeathState | |
![]() | UpdateElectric (ElectricGenerator E, bool bWingDisabled)) | |
| States Summary |
|---|
| @FrozenState Source code |
|---|
|
state @FrozenState |
| BeginState, EndState, EnemyRangeTransition, eventBumpEnemy, eventTookDamage, IsMobile |
| @ReturnToBaseState Source code |
|---|
|
state @ReturnToBaseState extends @MoveToGoalBaseState |
| BeginState, EndState, EnemyAcquired, NotifyUpperNeedsRecharge, PickDestination |
| @SpinningDeathState Source code |
|---|
|
state @SpinningDeathState |
| BeginState, EndState, HandleEnemyKilledSafe, OKToHit, Tick |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginState @FrozenState Source code
BeginState @ReturnToBaseState Source code
BeginState @SpinningDeathState Source code
CheckWingDamage Source code
ConstructElectric Source code
Destroyed Source code
DrkbcAttach Source code
DrkbcEnableEnemyDetection Source code
DrkbcTick Source code
EndState @FrozenState Source code
EndState @ReturnToBaseState Source code
EndState @SpinningDeathState Source code
EnemyAcquired Source code
EnemyAcquired @ReturnToBaseState Source code
EnemyRangeTransition @FrozenState Source code
eventBumpEnemy @FrozenState Source code
eventBumpFriend Source code
eventTakeDamage Source code
eventTookDamage @FrozenState Source code
InitEffects Source code
IsMobile @FrozenState Source code
NotifyUpperNeedsRecharge @ReturnToBaseState Source code
PickDestination @ReturnToBaseState Source code
Possess Source code
ShutdownEffects Source code
Tick @SpinningDeathState Source code
UpdateElectric Source code| Defaultproperties |
|---|
defaultproperties
{
ElectricDistance=512.000000
WingExplodeSound=Sound'U2WeaponsA.Dispersion.DP_PoweredUpExplode'
DefaultState='Frozen'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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