| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2ShellCase
|
+-- U2Weapons.AR_Shell
| Variables Summary |
|---|
| Inherited Variables from U2.U2ShellCase |
|---|
| bHasBounced, numBounces, ShellBounce, ShellSplash |
| Inherited Variables from Engine.Projectile |
|---|
| bExploded, Damage, DamageRadius, ExplosionDecal, ExploWallOut, ImpactSound, MaxSpeed, MomentumTransfer, MyDamageType, RicochetCount, SpawnSound, Speed, TossZ |
| Functions Summary |
|---|
| Inherited Functions from U2.U2ShellCase |
|---|
| Eject, HitWall, Landed, PhysicsVolumeChange, PostBeginPlay, Timer |
| Inherited Functions from Engine.Projectile |
|---|
| BlowUp, EncroachingOn, Explode, GetTossVelocity, PostRecvVelocity, ProcessTouch, RandSpin, Replication, Touch |
| Defaultproperties |
|---|
defaultproperties
{
LightType=LT_None
LightEffect=LE_None
LifeSpan=10.000000
DrawScale=0.250000
ScaleGlow=0.800000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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