| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- U2.U2Projectile
|
+-- U2Weapons.projectileGrenade
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+-- U2Weapons.projectileGrenadeEMP
| Variables Summary |
|---|
| Inherited Variables from U2Weapons.projectileGrenade |
|---|
| Sal |
| Functions Summary | ||
|---|---|---|
![]() | Explode (vector HitLocation, vector HitNormal )) | |
| Inherited Functions from U2Weapons.projectileGrenade |
|---|
| Destroyed, PhysicsVolumeChange, PostBeginPlay, Replication |
| Functions Detail |
|---|
Explode Source code| Defaultproperties |
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defaultproperties
{
ExplosionEffect=Class'U2Weapons.GL_EMPEffect'
ExplosionSound=Sound'U2WeaponsA.GrenadeLauncher.GL_ExplodeEMP'
bNoFalloff=true
Damage=200.000000
MyDamageType=Class'U2.DamageTypeEMP'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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