| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- ParticleSystems.ParticleGenerator
|
+-- ParticleSystems.PulseLineGenerator
|
+-- U2Weapons.projectileLaserPulse
| Constants Summary |
|---|
| Inherited Contants from ParticleSystems.ParticleGenerator |
|---|
| PARTICLEVERSION_AffectingForces, PARTICLEVERSION_AutoLit, PARTICLEVERSION_Current, PARTICLEVERSION_NumParticlesFix |
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from ParticleSystems.ParticleGenerator |
|---|
| Ramp, Select |
| Structures Summary |
|---|
| Inherited Structures from ParticleSystems.PulseLineGenerator |
|---|
| TConnectionInfo |
| Functions Summary |
|---|
| Inherited Functions from ParticleSystems.PulseLineGenerator |
|---|
| AddConnection, SetMeshOwner, SpawnSparks, Tick, TurnOff, TurnOn |
| Defaultproperties |
|---|
defaultproperties
{
BeamWidth=(A=2.000000,B=2.000000)
bNetTemporary=true
LifeSpan=0.500000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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