| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Light
|
+-- Engine.ScriptedLight
|
+-- U2Weapons.S_LightEffect
| Variables Summary |
|---|
| Inherited Variables from Engine.Light |
|---|
| InitialBrightness, InitialScaleGlow |
| Structures Summary |
|---|
| Inherited Structures from Engine.ScriptedLight |
|---|
| ScriptedLightInfo |
| Functions Summary |
|---|
| Inherited Functions from Engine.ScriptedLight |
|---|
| BeginState, EndState, PreBeginPlay, Timer, Touch, Trigger, TurnOff, TurnOn, UnTouch, UnTrigger, ValidTouch |
| Inherited Functions from Engine.Light |
|---|
| PreBeginPlay |
| Defaultproperties |
|---|
defaultproperties
{
ScriptedLightData(0)=(Brightness=255,Hue=20,Saturation=90)
ScriptedLightData(1)=(TweenToTime=0.100000,Hue=30,Saturation=30)
LightScript="A"
LightScriptRampDown="B"
bInitiallyOn=false
TimerDuration=0.035000
LightBrightness=255
LightHue=20
LightSaturation=90
LightRadius=10
DrawType=DT_None
bNoDelete=false
bDynamicLight=true
RemoteRole=ROLE_SimulatedProxy
InitialState='TriggerTimed'
bGameRelevant=true
bMovable=true
CollisionRadius=0.000000
CollisionHeight=0.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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