| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- U2.U2Weapon
|
+-- U2Weapons.WeaponInvAssaultRifle
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+-- U2Weapons.WeaponInvAssaultRifleSmall
| Constants Summary |
|---|
| Inherited Contants from U2.U2Weapon |
|---|
| MaxRapidFireRate, MinSlowFireRate, RangeUnlimited, RatingCantFire, RatingDangerous, RatingDefault, RatingDisabled, RatingFireNow, RatingHighest, RatingIneffective, RatingLow, RatingNoAmmo, RatingNone |
| Variables Summary |
|---|
| Inherited Variables from U2Weapons.WeaponInvAssaultRifle |
|---|
| Angle, RotationIndex |
| Functions Summary |
|---|
| Defaultproperties |
|---|
defaultproperties
{
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
DecoEffects(0)=(AnimSequence=Fire,DecoClass=Class'U2Weapons.AR_LightEffect',MountNode="#Muzzleflash",MountOffset=(X=15.000000,Z=15.000000))
DecoEffects(1)=(AnimSequence=Fire,DecoClass=Class'ParticleSystems.PulseLineGenerator',Particles=PulseLineGenerator'AssaultFX.PulseLineGenerator1',MountNode="#Muzzleflash",bRequiresWorldZBuffer=true)
TargetableTypes(0)='Pawn'
ThirdPersonMesh=LegendMesh'GlmWeaponsG.AR_TP_Sm'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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