| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- U2.U2Weapon
|
+-- U2Weapons.WeaponInvRocketLauncher
WeaponInvRocketLauncherEx, WeaponInvRocketLauncherGimp, WeaponInvRocketLauncherSmall
| Constants Summary |
|---|
| Inherited Contants from U2.U2Weapon |
|---|
| MaxRapidFireRate, MinSlowFireRate, RangeUnlimited, RatingCantFire, RatingDangerous, RatingDefault, RatingDisabled, RatingFireNow, RatingHighest, RatingIneffective, RatingLow, RatingNoAmmo, RatingNone |
| Enumerations Summary | ||
|---|---|---|
| EFireMode FM_None, FM_Fire, FM_AltFire | ||
| Functions Summary | ||
|---|---|---|
![]() | bool | AdjustProjectileAim (bool bAltFire, class<Projectile> ProjectileClass, vector projStart, float FireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash )) |
![]() | Actor | GetAltRocket ())) |
![]() | Actor | GetMiniRocket (int i )) |
![]() | Point | GetProjectedLocation (vector Loc, Canvas Canvas, optional bool returnbad)) |
![]() | float | GetProjSpeed (bool bAlt )) |
![]() | Point | GetRocketLocation01 () |
![]() | Point | GetRocketLocation02 () |
![]() | Point | GetRocketLocation03 () |
![]() | Point | GetRocketLocation04 () |
![]() | bool | GetRocketStatus (int i )) |
![]() | HandleTargetDetails (Actor A, Canvas Canvas, vector ViewLoc, rotator ViewRot )) | |
![]() | PostModifyRatings (Actor Target, float DistanceToEnemy, out float PriFireRating, out float AltFireRating )) | |
![]() | Projectile | ProjectileFire (class |
![]() | UpdateAltRanges () | |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
AdjustProjectileAim Source code
GetAltRocket Source code
GetMiniRocket Source code
GetProjectedLocation Source code
GetProjSpeed Source code
GetRocketLocation01 Source code
GetRocketLocation02 Source code
GetRocketLocation03 Source code
GetRocketLocation04 Source code
GetRocketStatus Source code
HandleTargetDetails Source code
PostModifyRatings Source code
ProjectileFire Source code
UpdateAltRanges Source code| Defaultproperties |
|---|
defaultproperties
{
AltFireMinIneffectiveRange=512.000000
AltFireReallyIneffectiveRange=256.000000
PreferAltFireRange=1280.000000
FireTime=1.083000
AltFireTime=1.083000
FireLastDownTime=2.500000
AltFireLastDownTime=2.500000
FireLastReloadTime=4.000000
AltFireLastReloadTime=4.000000
ReloadTime=3.500000
FlashSkin=Shader'WeaponFXT.RocketLauncher.RL_FP_Skin2FX'
FlashSkinTP=Shader'WeaponFXT.RocketLauncher.RL_TP_Skin2FX'
FireLastRoundSound=Sound'U2WeaponsA.RocketLauncher.RL_FireLastRound'
AltFireLastRoundSound=Sound'U2WeaponsA.RocketLauncher.RL_AltFireLastRound'
ReloadUnloadedSound=Sound'U2WeaponsA.RocketLauncher.RL_ReloadUnloaded'
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
FirstPersonOffset=(X=50.000000,Z=-10.000000)
bCrosshairGlows=true
WeaponAnimationType=AT_Shoulder
AltShakeMag=3.000000
AltShakeTime=0.150000
TargetableTypes(0)='Pawn'
CrosshairName="RL_Cross"
RangeMinFire=192.000000
RangeIdealFire=512.000000
RangeMaxFire=2048.000000
RangeLimitFire=32767.000000
RatingInsideMinFire=-20.000000
RatingRangeMinFire=-0.500000
RatingRangeIdealFire=0.800000
RatingRangeMaxFire=0.200000
RatingRangeLimitFire=0.100000
AIRatingFire=0.750000
RangeMinAltFire=80.000000
RangeIdealAltFire=1024.000000
RangeMaxAltFire=1400.000000
RangeLimitAltFire=1400.000000
RatingInsideMinAltFire=-20.000000
RatingRangeMinAltFire=-0.500000
RatingRangeIdealAltFire=0.750000
RatingRangeMaxAltFire=0.100000
RatingRangeLimitAltFire=0.010000
AIRatingAltFire=0.700000
AmmoName=Class'U2Weapons.ammoInvRocketLauncher'
PickupAmmoCount=5
AutoSwitchPriority=14
PreferCrouchingMultiplier=2.000000
PreferProneMultiplier=0.000000
FiringSpeed=1.000000
FireOffset=(X=10.000000,Y=19.000000,Z=4.000000)
ProjectileClass=Class'U2Weapons.projectileHeavyRocket'
AltProjectileClass=Class'U2Weapons.projectileAltRocket'
ShakeMag=14.000000
ShakeTime=0.300000
bWarnTarget=true
bAltWarnTarget=true
bSplashDamage=true
bAltSplashDamage=true
bRecommendSplashDamage=true
AIRating=0.750000
RefireRate=1.000000
AltRefireRate=2.000000
FireSound=Sound'U2WeaponsA.RocketLauncher.RL_Fire'
AltFireSound=Sound'U2WeaponsA.RocketLauncher.RL_AltFire'
CockingSound=Sound'U2WeaponsA.RocketLauncher.RL_Reload'
SelectSound=Sound'U2WeaponsA.RocketLauncher.RL_Select'
InventoryGroup=3
GroupOffset=1
PickupClass=Class'U2Weapons.weaponRocketLauncher'
PlayerViewOffset=(X=0.000000,Z=0.000000)
BobDamping=0.975000
ThirdPersonMesh=LegendMesh'GlmWeaponsG.RL_TP'
ItemName="Rocket Launcher"
ItemID="RL"
IconIndex=5
Mesh=LegendMesh'GlmWeaponsG.RL_FP'
Mass=500.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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