| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- U2.U2Weapon
|
+-- U2Weapons.WeaponInvSingularityCannon
| Constants Summary |
|---|
| Inherited Contants from U2.U2Weapon |
|---|
| MaxRapidFireRate, MinSlowFireRate, RangeUnlimited, RatingCantFire, RatingDangerous, RatingDefault, RatingDisabled, RatingFireNow, RatingHighest, RatingIneffective, RatingLow, RatingNoAmmo, RatingNone |
| Variables Summary |
|---|
| Functions Summary | ||
|---|---|---|
![]() | AltFire () | |
![]() | AuthorityFire () | |
![]() | EverywhereFire ())) | |
![]() | NotifyPlaySoundSlot (string Slot )) | |
![]() | PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<projectile> ProjClass, bool bWarnTarget, bool bTrySplash )) | |
![]() | bool | PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<projectile> ProjClass, bool bWarnTarget, bool bTrySplash )) |
| States Summary |
|---|
| Charging Source code |
|---|
|
simulated state Charging |
| Functions Detail |
|---|
AltFire Source code
AuthorityFire Source code
EverywhereFire Source code
NotifyPlaySoundSlot Source code
PostSetAimingParameters Source code
PreSetAimingParameters Source code| Defaultproperties |
|---|
defaultproperties
{
FireLastDownTime=4.366000
FireLastReloadTime=3.833000
ReloadTime=4.000000
SelectTime=1.400000
FireLastRoundSound=Sound'U2WeaponsA.SingularityCannon.SC_FireLastRound'
AltFireLastRoundSound=Sound'U2WeaponsA.SingularityCannon.SC_AltFireLastRound'
ReloadUnloadedSound=Sound'U2WeaponsA.SingularityCannon.SC_ReloadUnloaded'
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
FirstPersonOffset=(X=50.000000,Z=-10.000000)
bCrosshairGlows=true
WeaponAnimationType=AT_Large
AltShakeMag=15.000000
AltShakeTime=0.800000
TargetableTypes(0)='Pawn'
CrosshairName="SC_Cross"
RangeMinFire=0.000000
RangeIdealFire=512.000000
RangeMaxFire=1536.000000
RangeLimitFire=32767.000000
RatingRangeMinFire=0.250000
RatingRangeIdealFire=0.450000
RatingRangeMaxFire=0.100000
RatingRangeLimitFire=0.001000
AIRatingFire=0.450000
RangeMinAltFire=0.000000
RangeIdealAltFire=384.000000
RangeMaxAltFire=1536.000000
RangeLimitAltFire=32767.000000
RatingRangeMinAltFire=0.100000
RatingRangeIdealAltFire=0.200000
RatingRangeMaxAltFire=0.100000
AIRatingAltFire=0.450000
AmmoName=Class'U2Weapons.ammoInvSingularityCannon'
PickupAmmoCount=667
AutoSwitchPriority=16
FireOffset=(X=42.000000,Y=9.000000,Z=-30.000000)
ProjectileClass=Class'U2Weapons.projectileBlackHole'
AltProjectileClass=Class'U2Weapons.projectileBlackHole'
ShakeMag=15.000000
ShakeTime=0.800000
bWarnTarget=true
bSplashDamage=true
bAltSplashDamage=true
AIRating=0.850000
RefireRate=99.900002
AltRefireRate=99.900002
FireSound=Sound'U2WeaponsA.SingularityCannon.SC_Fire'
AltFireSound=Sound'U2WeaponsA.SingularityCannon.SC_AltFire'
CockingSound=Sound'U2WeaponsA.SingularityCannon.SC_Reload'
SelectSound=Sound'U2WeaponsA.SingularityCannon.SC_Select'
InventoryGroup=4
GroupOffset=3
PickupClass=Class'U2Weapons.weaponSingularityCannon'
PlayerViewOffset=(X=40.599998,Y=14.600000,Z=-16.600000)
ThirdPersonMesh=LegendMesh'GlmWeaponsG.SC_TP'
ItemName="Singularity Cannon"
ItemID="SC"
IconIndex=10
Mesh=LegendMesh'GlmWeaponsG.SC_FP'
Skins(0)=Shader'CharacterFXT.Tosc.toscsingcannonmat'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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