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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- U2.U2Weapon
|
+-- U2Weapons.WeaponInvTakkra
| Constants Summary |
|---|
| Inherited Contants from U2.U2Weapon |
|---|
| MaxRapidFireRate, MinSlowFireRate, RangeUnlimited, RatingCantFire, RatingDangerous, RatingDefault, RatingDisabled, RatingFireNow, RatingHighest, RatingIneffective, RatingLow, RatingNoAmmo, RatingNone |
| Variables Summary | |
|---|---|
| float | DefensiveUseHealth |
| float | DefensiveUsePowerPct |
| Pawn | FireTarget |
| float | NextRatingCheckTime |
| Point | PosA |
| Point | PosB |
| Point | PosC |
| Point | PosD |
| Pawn | Target |
| float | TargetTimestamp |
| float | TimeBetweenRatingChecks |
| float | TweenRate |
| WeaponInvTakkra | |
| float | DefaultHeight |
| float | DefaultWidth |
| float | MaxHeight |
| float | MaxWidth |
| float | MinHeight |
| float | MinWidth |
| Sound | NoTargetSound |
| Sound | PickupSound |
| Functions Summary | ||
|---|---|---|
![]() | AuthorityAltFire () | |
![]() | AuthorityFire () | |
![]() | EverywhereAltFire ())) | |
![]() | EverywhereFire ())) | |
![]() | FindTarget ())) | |
![]() | Fire ())) | |
![]() | Point | GetCrossPosA () |
![]() | Point | GetCrossPosB () |
![]() | Point | GetCrossPosC () |
![]() | Point | GetCrossPosD () |
![]() | HandleTargetDetails (Actor A, Canvas Canvas, vector ViewLoc, rotator ViewRot )) | |
![]() | PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<projectile> ProjClass, bool bWarnTarget, bool bTrySplash )) | |
![]() | bool | PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<projectile> ProjClass, bool bWarnTarget, bool bTrySplash )) |
![]() | Projectile | ProjectileFire (class |
![]() | SetTarget (Pawn NewTarget )) | |
![]() | bool | ShouldUseDefensively ())) |
![]() | TweenDesired (out float A, float Desired )) | |
![]() | bool | ValidTarget (Pawn P, out float InView )) |
| States Summary |
|---|
| DelayAltFire Source code |
|---|
|
simulated state DelayAltFire |
| DelayFire Source code |
|---|
|
simulated state DelayFire |
| Variables Detail |
|---|
| Functions Detail |
|---|
AuthorityAltFire Source code
AuthorityFire Source code
EverywhereAltFire Source code
EverywhereFire Source code
FindTarget Source code
Fire Source code
GetCrossPosA Source code
GetCrossPosB Source code
GetCrossPosC Source code
GetCrossPosD Source code
HandleTargetDetails Source code
PostSetAimingParameters Source code
PreSetAimingParameters Source code
ProjectileFire Source code
SetTarget Source code
ShouldUseDefensively Source code
TweenDesired Source code
ValidTarget Source code| Defaultproperties |
|---|
defaultproperties
{
NoTargetSound=Sound'U2WeaponsA.Takkra.T_NoTarget'
PickupSound=Sound'U2WeaponsA.Takkra.T_Pickup'
DefensiveUseHealth=30.000000
DefensiveUsePowerPct=0.250000
TimeBetweenRatingChecks=15.000000
DefaultWidth=32.000000
DefaultHeight=24.000000
MaxWidth=64.000000
MaxHeight=48.000000
MinWidth=16.000000
MinHeight=12.000000
FireTime=1.375000
AltFireTime=1.375000
FireLastDownTime=1.625000
AltFireLastDownTime=1.625000
FireLastReloadTime=1.625000
AltFireLastReloadTime=1.625000
ReloadTime=1.181000
GunButtSounds(0)=Sound'U2WeaponsA.GunButt.GunButt01'
GunButtSounds(1)=Sound'U2WeaponsA.GunButt.GunButt02'
GunButtSounds(2)=Sound'U2WeaponsA.GunButt.GunButt03'
GunButtSounds(3)=Sound'U2WeaponsA.GunButt.GunButt04'
FirstPersonOffset=(X=-14.000000,Y=26.000000,Z=-8.000000)
bCrosshairGlows=true
WeaponAnimationType=AT_Small
AltShakeMag=0.000000
AltShakeTime=0.000000
TargetableTypes(0)='Pawn'
CrosshairName="Takkra_Cross"
bAimAltFire=false
AIRatingFire=0.050000
AIRatingAltFire=0.050000
AmmoName=Class'U2Weapons.ammoInvTakkra'
PickupAmmoCount=1
FiringSpeed=1.000000
FireOffset=(X=46.000000,Y=6.000000,Z=-8.000000)
ProjectileClass=Class'U2Weapons.projectileTakkra'
AltProjectileClass=Class'U2Weapons.projectileTakkraDefensive'
MyDamageType=Class'U2.DamageTypeTakkra'
ShakeMag=0.000000
ShakeTime=0.000000
bWarnTarget=true
AIRating=0.500000
RefireRate=1.000000
AltRefireRate=1.000000
FireSound=Sound'U2WeaponsA.Takkra.T_Fire'
AltFireSound=Sound'U2WeaponsA.Takkra.T_AltFire'
SelectSound=Sound'U2WeaponsA.Takkra.T_Select'
InstFlash=-0.400000
InstFog=(X=650.000000,Y=450.000000,Z=190.000000)
InventoryGroup=5
GroupOffset=1
PickupClass=Class'U2Weapons.weaponTakkra'
PlayerViewOffset=(X=41.799999,Y=13.400000,Z=-12.600000)
BobDamping=0.972000
ThirdPersonMesh=LegendMesh'GlmWeaponsG.T_TP'
ItemName="Takkra"
ItemID="T"
IconIndex=6
Mesh=LegendMesh'GlmWeaponsG.T_FP'
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
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