| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- U2XMP.AmmoPack
|
+-- U2XMP.AmmoPackLightPickup
| Constants Summary |
|---|
| Inherited Contants from U2XMP.AmmoPack |
|---|
| MaxContents |
| Inherited Contants from Engine.Pickup |
|---|
| StopFallingTimer |
| Variables Summary |
|---|
| Inherited Variables from U2XMP.AmmoPack |
|---|
| ContentsList[MaxContents] |
| Inherited Variables from Engine.Pickup |
|---|
| bAmbientGlow, bOnlyReplicateHidden, bPlayerOnly, FallingTimeoutDelay, InventoryType, MaxDesireability, MyMarker, PickupMessage, PickupSound, RespawnTime |
| Structures Summary |
|---|
| Inherited Structures from U2XMP.AmmoPack |
|---|
| S_ContentsList |
| Functions Summary |
|---|
| Inherited Functions from U2XMP.AmmoPack |
|---|
| Touch |
| Inherited Functions from Engine.Pickup |
|---|
| AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, EndState, GetLocalString, InitDroppedPickupFor, Landed, MaybeAddMoreAmmo, PostBeginPlay, PostRecvVelocity, ReadyToPickup, Replication, Reset, SetRespawn, SpawnCopy, StartSleeping, StopFalling, Timer, Touch, ValidTouch |
| Defaultproperties |
|---|
defaultproperties
{
ContentsList(0)=(WeaponName="U2Weapons.weaponInvAssaultRifle",AmmoAmount=250)
ContentsList(1)=(WeaponName="U2Weapons.weaponInvPistol",AmmoAmount=30)
ContentsList(2)=(WeaponName="U2Weapons.weaponInvSniperRifle",AmmoAmount=25)
MaxDesireability=0.500000
PickupMessage="You picked up Light AmmoPack."
PickupSound=Sound'U2XMPA.AmmoPacks.AmmoPackLightPickup'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'VertexM.Decorations.Xmesh'
DrawScale=5.000000
CollisionRadius=14.000000
CollisionHeight=20.000000
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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