| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- U2.U2Inventory
|
+-- U2XMP.Artifact
|
+-- U2XMP.ArtifactInvWeaponDamage
| Variables Summary |
|---|
| Inherited Variables from U2XMP.Artifact |
|---|
| ArtifactIconName, bActive, TeamNumber |
| Inherited Variables from U2.U2Inventory |
|---|
| ActivateSound, bActivatable, DeActivateSound, EffectSound |
| Functions Summary |
|---|
| Inherited Functions from U2XMP.Artifact |
|---|
| BeginEffect, EndEffect, HandlePickupQuery, IsRegistered, NotifyAddInventory, NotifyDeleteInventory, Register, TransferProperties, TransferPropertiesTo |
| Inherited Functions from U2.U2Inventory |
|---|
| Activate, AdjustDamage, Deactivate, HandlePickupQuery, PostRender |
| Defaultproperties |
|---|
defaultproperties
{
ArtifactIconName="ArtifactShowDamage"
ActivateSound=Sound'U2XMPA.ArtifactWeaponDamage.WeaponDamageActivate'
DeActivateSound=Sound'U2XMPA.ArtifactWeaponDamage.WeaponDamageDeActivate'
EffectSound=Sound'U2XMPA.ArtifactWeaponDamage.WeaponDamageEffect'
PickupClass=Class'U2XMP.ArtifactWeaponDamage'
ItemName="Weapon Damage Artifact"
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||