| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.LicenseePawn
|
+-- U2.U2Pawn
|
+-- U2.StationaryPawn
|
+-- U2XMP.DeployedUnit
|
+-- U2XMP.EnergyRelay
| Constants Summary |
|---|
| Inherited Contants from U2XMP.DeployedUnit |
|---|
| DecayingState, FUDGEHORZ, FUDGEVERT, NotifyDeployedTimerName |
| Variables Summary | |
|---|---|
| int | HealthEnergyCost |
| EnergySource | Source |
| EnergyRelay | |
| Sound | InUseSound |
| Inherited Variables from U2.StationaryPawn |
|---|
| bCoverActor, bHasAttack, bSpecialCollider, bSpecialEnemy, ModifiedReachSpecs, RouteCacheDepthCheck |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed ())) | |
![]() | int | GetEnergy ())) |
![]() | SetSource (EnergySource InSource )) | |
![]() | Tick (float DeltaTime )) | |
| Inherited Functions from U2.StationaryPawn |
|---|
| AddVelocity, ConsiderAttacking, Destroyed, HitSelf, IsMobile, LaunchPawn, PathTraverses, PreBeginPlay |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
GetEnergy Source code
SetSource Source code
Tick Source code| Defaultproperties |
|---|
defaultproperties
{
HealthEnergyCost=1000
InUseSound=Sound'U2XMPA.EnergyRelay.EnergyRelayAmbient'
PickupClass=Class'U2XMP.EnergyRelayPickup'
ExplosionEffect=ParticleSalamander'RocketEffects.ParticleSalamander2'
ExplodeSound=Sound'U2XMPA.EnergyRelay.EnergyRelayExplode'
ShutdownSound=Sound'U2XMPA.EnergyRelay.EnergyRelayShutdown'
DeploySound=Sound'U2XMPA.EnergyRelay.EnergyRelayActivate'
Description="Energy Relay"
Health=500
DrawType=DT_None
CollisionHeight=30.000000
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
UseReticleOnEvents(3)="UseReticleHealthBar"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleSideBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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