| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- U2XMP.XMPPickup
|
+-- U2XMP.FieldGeneratorPickup
| Variables Summary |
|---|
| Inherited Variables from Engine.WeaponPickup |
|---|
| bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from U2XMP.XMPPickup |
|---|
| AnnouncePickup |
| Inherited Functions from Engine.WeaponPickup |
|---|
| BotDesireability, PostBeginPlay, SetWeaponStay |
| Defaultproperties |
|---|
defaultproperties
{
InventoryType=Class'U2XMP.FieldGeneratorDeployable'
PickupMessage="You picked up a Field Generator."
PickupSound=Sound'U2XMPA.FieldGenerator.FieldGeneratorPickup'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'343M.Assets.FieldGenerator'
DrawScale=0.110000
PrePivot=(X=-10.000000,Y=-5.000000,Z=-20.000000)
CollisionRadius=5.000000
CollisionHeight=55.000000
bNoStaticMeshCollide=true
UseReticleOnEvents(0)="UseReticleText"
UseReticleOnEvents(1)="UseReticleCorners"
UseReticleOnEvents(2)="UseReticleTopBars"
ProximityReticleOnEvents(0)="ProximityReticleCorners"
ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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