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ABOUT
Story
Unreal II® - The Awakening is the sequel to the original Unreal
and takes place in the same fictional universe - but the main player
character and the locations are different than those found in the first
game.
As the player, you are the lone representative of the Law in a distant
sector of space. You patrol your beat in the creaky but serviceable
starship Atlantis, a former military escort vessel that was
decommissioned and retrofitted for civil government service long ago.
You are accompanied by a support crew of three: Ne'Ban is your trusty
alien pilot, Isaak is an engineer who keeps the ship running, and Aida
acts as your Intelligence officer - she monitors the situation in the
sector, keeps you up to date, and briefs you before you leave the
Atlantis to go on a planetary mission.
Things are quiet... until the sector erupts in a full-scale
interstellar war. Battles rage on and around more than ten vastly
different worlds as several alien races, multiple mercenary armies, and
the infamous Terran Military engage in fierce combat. You are caught in
the middle of the fighting, and must balance your responsibility to
protect the colonists, archaeologists, miners, and other civilians in
your sector... with the duty to discover the source of the conflict and
put an end to the war.
Unreal II - The Awakening takes the form of a series of missions
linked by the narrative framework of the game's story. Missions may
take place in the dense jungle of a tropical planet, in the ancient
ruins of an alien city, deep underground in a warren of tunnels, on the
molten surface of a hellish volcanic world, in the bowels of an alien
industrial facility, in the endless oceans of a water-bound world, or
on board an enemy starship. There are more than ten unique settings,
each with its own distinct look and production design.
The story unfolds through briefings, cut scenes, in-game dialog, and
the action contained in the missions themselves. Story telling does not
get in the way of the action - the game is designed so that the
missions are fast paced and intense; there are natural pauses as the
player returns to the Atlantis between combat missions.
Continue to Gameplay
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Unreal® II - The Awakening © 2002 Epic Games
Inc. Raleigh, N.C. USA
Unreal and the Unreal logo are registered trademarks of Epic Games,
Inc. ALL RIGHTS RESERVED.
Unreal II - The Awakening was created by Legend Entertainment, an
Infogrames studio and was manufactured and marketed by Infogrames, Inc.
New York, NY, under license from Epic Games, Inc. The Atari trademark
and logo are the property of Infogrames. All other trademarks are the
property of their respective owners.
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