Key new technology features include a tenfold boost in character poly
counts and a hundredfold increase for environments, realistic outdoor
scenery generated by a new large scale terrain system, procedural
character animations and blending using a new skeletal animation system
with component level controllers, and a particle system that allows the
Unreal II project team to realistically model fire, smoke, cloth, hair,
weather effects, and breaking glass.
Other technical improvements include upgraded NPC AI, a real-time
dialog system for communicating with NPCs, texture compression, alpha
blending, distance fog, a new version of the Unreal level editor,
advanced particle physics with forces and particle collisions, and
per-poly collision detection for characters.
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