Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
//============================================================================= // ClipMarker. // // These are markers for the brush clip mode. You place 2 or 3 of these in // the level and that defines your clipping plane. // // These should NOT be manually added to the level. The editor adds and // deletes them on it's own. // //============================================================================= class ClipMarker extends Keypoint native; #exec Texture Import File=Textures\S_ClipMarker.pcx Name=S_ClipMarker Mips=Off MASKED=1 #exec Texture Import File=Textures\S_ClipMarker1.pcx Name=S_ClipMarker1 Mips=Off MASKED=1 #exec Texture Import File=Textures\S_ClipMarker2.pcx Name=S_ClipMarker2 Mips=Off MASKED=1 #exec Texture Import File=Textures\S_ClipMarker3.pcx Name=S_ClipMarker3 Mips=Off MASKED=1 defaultproperties { Texture=Texture'Engine.S_ClipMarker' bEdShouldSnap=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |