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Engine.ClipMarker


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//=============================================================================
// ClipMarker.
//
// These are markers for the brush clip mode.  You place 2 or 3 of these in
// the level and that defines your clipping plane.
//
// These should NOT be manually added to the level.  The editor adds and
// deletes them on it's own.
//
//=============================================================================
class ClipMarker extends Keypoint
	native;

#exec Texture Import File=Textures\S_ClipMarker.pcx Name=S_ClipMarker Mips=Off MASKED=1
#exec Texture Import File=Textures\S_ClipMarker1.pcx Name=S_ClipMarker1 Mips=Off MASKED=1
#exec Texture Import File=Textures\S_ClipMarker2.pcx Name=S_ClipMarker2 Mips=Off MASKED=1
#exec Texture Import File=Textures\S_ClipMarker3.pcx Name=S_ClipMarker3 Mips=Off MASKED=1

defaultproperties
{
	Texture=Texture'Engine.S_ClipMarker'
	bEdShouldSnap=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:37.690 - Created with UnCodeX