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/*----------------------------------------------------------------------------- UClient. -----------------------------------------------------------------------------*/ // // Client, responsible for tracking viewports. // class Client extends Object abstract config native noexport; enum Details { High, Medium, Low, UltraLow, }; // Variables. var Engine Engine; var array<Viewport> Viewports; // Configurable. var config bool CaptureMouse; var config bool ScreenFlashes; var config bool NoLighting; var config bool Decals; var config bool NoDynamicLights; var config bool NoFractalAnim; var config bool NoFilter; //NEW var config bool BlobShadows; //NEW var config bool BlurShadows; //NEW var config bool LightSourceShadows; //NEW var config bool bEliminateHighMIP; //NEW var config bool bLowDetailGeometry; //NEW var config int WindowedViewportX; var config int WindowedViewportY; var config int WindowedOffsetX; //NEW -1 means center it in X (default) var config int WindowedOffsetY; //NEW -1 means center it in Y (default) var config int FullscreenViewportX; var config int FullscreenViewportY; var config float Brightness; var config float Contrast; var config float Gamma; var config float MipFactor; var config Details NoneDetail; var config Details TextureDetail; var config Details SkinDetail; var Details UnusedDetails[5]; var config float MinDesiredFrameRate; var Viewport LastCurrent; // The viewport that was last current var config int ParticleDensity; var config int ParticleSafeMode; var config byte GoreDetailLevel; //NEW 0: None, 1: Low, 2: Medium, 3: High var config byte MasterDetailLevel; //NEW 0:Gimp, 1:Limp, 2:Pimp var config int MaxNumDecals; //NEW maximum number of decals per EARI var config byte MaxDetailLevel; //NEW 0 - 2 var config byte FluidSurfaceDetail; //NEW 0: Low, 1: High var config int MaxClientTickRate; //NEW var config float IrisRadius; //NEW var config int StatsOffsetX; //NEW var config int StatsOffsetY; //NEW var config byte MasterShadowDetail; //NEW var config byte MaxShadowsStatic; //NEW: Maximum number of dynamic shadows cast by static lights. var config byte MaxShadowsDynamic; //NEW: Maximum number of dynamic shadows cast by dynamic lights. var config int ShadowResolution; //NEW var config int ShadowTraceDistance;//NEW var config float ShadowCullDistance; //NEW var config float MouseSpeed; //NEW: GUI Mouse Speed. function SetMaxDetailLevel( Actor ContextActor, byte NewVal ) { local Actor A; MaxDetailLevel = NewVal; foreach ContextActor.AllActors( class'Actor', A ) { if( A.ShouldDestroy() ) { A.AutoDestroy(); } } } defaultproperties { MouseSpeed=1.500000 } |
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