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Engine.Ladder


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/*=============================================================================
// Ladders are associated with the LadderVolume that encompasses them, and provide AI navigation 
// support for ladder volumes.  Direction should be the direction that climbing pawns
// should face
============================================================================= */

class Ladder extends NavigationPoint
	placeable
	native;

#exec Texture Import File=Textures\Ladder.pcx Name=S_Ladder Mips=Off MASKED=1

var LadderVolume MyLadder;
var Ladder LadderList;

//NEW (mdf) Ladder fixes from SteveP to me 02/18/02
/* 
Check if ladder is already occupied
*/
event bool SuggestMovePreparation(Pawn Other)
{
	if ( MyLadder == None )
		return false;

	if ( !MyLadder.InUse(Other) )
	{
		MyLadder.PendingClimber = Other;
		return false;
	}

	Other.Controller.bPreparingMove = true;
//NEW (mdf)
	StopMovement( true, false );
/*OLD
	Other.Acceleration = vect(0,0,0);
*/
	return true;
}
//OLD

defaultproperties
{
	bSpecialMove=true
	bFindBase=false
	bAllowFlyPaths=false
	bAllowJumpPaths=false
	bAllowSwimPaths=false
	Texture=Texture'Engine.S_Ladder'
	bDirectional=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:40.180 - Created with UnCodeX