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Engine.MatObject


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//=============================================================================
// MatObject
//
// A base class for all Matinee classes.  Just a convenient place to store
// common elements like enums.
//=============================================================================

class MatObject extends Object
	abstract
	native;

struct Orientation
{
	var() ECamOrientation	CamOrientation;
	var() actor LookAt;
	var() float EaseIntime;
	var() int bReversePitch;
	var() int bReverseYaw;
	var() int bReverseRoll;

	var int MA;
	var float PctInStart, PctInEnd, PctInDuration;
	var rotator StartingRotation;
};

//NEW (mwp) allow UnSceneManager.cpp SceneEnded() to notify Objects to release their Actor references
event Cleanup();	
//OLD

defaultproperties
{
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:40.532 - Created with UnCodeX