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//NEW (mwp) 927 class MaterialTrigger extends Triggers; #exec Texture Import File=Textures\MaterialTrigger.pcx Name=S_MaterialTrigger Mips=Off MASKED=1 var() array<Material> MaterialsToTrigger; var() bool ResetOnTrigger; var() float DefaultModifierValue; function Trigger( Actor Other, Pawn EventInstigator, optional name EventName ) { local int i; for( i=0;i<MaterialsToTrigger.Length;i++ ) { if( MaterialsToTrigger[i] != None ) { MaterialsToTrigger[i].Trigger( Other, EventInstigator, EventName ); if( ResetOnTrigger ) MaterialsToTrigger[i].ResetModifiers( DefaultModifierValue ); } } } defaultproperties { Texture=Texture'Engine.S_MaterialTrigger' bCollideActors=false UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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