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Engine.MaterialTrigger


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//NEW (mwp) 927
class MaterialTrigger extends Triggers;

#exec Texture Import File=Textures\MaterialTrigger.pcx Name=S_MaterialTrigger Mips=Off MASKED=1

var() array<Material> MaterialsToTrigger;

var() bool ResetOnTrigger;
var() float DefaultModifierValue;

function Trigger( Actor Other, Pawn EventInstigator, optional name EventName )
{
	local int i;
	for( i=0;i<MaterialsToTrigger.Length;i++ )
	{
		if( MaterialsToTrigger[i] != None )
		{
			MaterialsToTrigger[i].Trigger( Other, EventInstigator, EventName );
			if( ResetOnTrigger )
				MaterialsToTrigger[i].ResetModifiers( DefaultModifierValue );
		}
	}
}

defaultproperties
{
	Texture=Texture'Engine.S_MaterialTrigger'
	bCollideActors=false
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:40.529 - Created with UnCodeX