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//============================================================================= // Object to facilitate properties editing //============================================================================= // Animation / Mesh editor object to expose/shuttle only selected editable // parameters from UMeshAnim/ UMesh objects back and forth in the editor. // class MeshEditProps extends Object noexport hidecategories(Object) native; // abstract, editinlinenew ? var(Mesh) vector NewScale; var(Mesh) vector NewTranslation; var(Mesh) rotator NewRotation; var(Mesh) vector NewMinVisBound; var(Mesh) vector NewMaxVisBound; var(Redigest) int NewLODStyle; //Make drop-down box w. styles... var(Animation) MeshAnimation NewDefaultAnimation; var(Skin) Material Material0; var(Skin) Material Material1; var(Skin) Material Material2; var(Skin) Material Material3; var(Skin) Material Material4; var(Skin) Material Material5; var(Skin) Material Material6; var(Skin) Material Material7; var(Skin) Material Material8; var(Skin) Material Material9; var(RenderOrder) int MaterialOrder0; var(RenderOrder) int MaterialOrder1; var(RenderOrder) int MaterialOrder2; var(RenderOrder) int MaterialOrder3; var(RenderOrder) int MaterialOrder4; var(RenderOrder) int MaterialOrder5; var(RenderOrder) int MaterialOrder6; var(RenderOrder) int MaterialOrder7; var(RenderOrder) int MaterialOrder8; var(RenderOrder) int MaterialOrder9; var(OriginalMaterial) name OrigMat0; var(OriginalMaterial) name OrigMat1; var(OriginalMaterial) name OrigMat2; var(OriginalMaterial) name OrigMat3; var(OriginalMaterial) name OrigMat4; var(OriginalMaterial) name OrigMat5; var(OriginalMaterial) name OrigMat6; var(OriginalMaterial) name OrigMat7; var(OriginalMaterial) name OrigMat8; var(OriginalMaterial) name OrigMat9; defaultproperties { NewScale=(X=1.000000,Y=1.000000,Z=1.000000) } |
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