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Engine.PlayerStart


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//=============================================================================
// Player start location.
//=============================================================================
class PlayerStart extends NavigationPoint 
	placeable
	native;

#exec Texture Import File=Textures\S_Player.pcx Name=S_Player Mips=Off MASKED=1

// Players on different teams are not spawned in areas with the
// same TeamNumber unless there are more teams in the level than
// team numbers.
var() byte TeamNumber;			// what team can spawn at this start
var() bool bSinglePlayerStart;	// use first start encountered with this true for single player
var() bool bCoopStart;			// start can be used in coop games	
var() bool bEnabled;

defaultproperties
{
	bSinglePlayerStart=true
	bCoopStart=true
	bEnabled=true
	Texture=Texture'Engine.S_Player'
	bDirectional=true
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:40.973 - Created with UnCodeX