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//============================================================================= // PolyMarker. // // These are markers for the polygon drawing mode. // // These should NOT be manually added to the level. The editor adds and // deletes them on it's own. // //============================================================================= class PolyMarker extends Keypoint native; #exec Texture Import File=Textures\S_PolyMarker.pcx Name=S_PolyMarker Mips=Off MASKED=1 defaultproperties { Texture=Texture'Engine.S_PolyMarker' bEdShouldSnap=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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