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//============================================================================= // ScriptedTexture: A scriptable Unreal texture // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class ScriptedTexture extends Texture //native noexport; safereplace; // A SciptedTexture calls its Script's Render() method to draw to the texture at // runtime var Actor NotifyActor; var() Texture SourceTexture; var transient const int Junk1; // C++ stuff var transient const int Junk2; // C++ stuff var transient const int Junk3; // C++ stuff var transient const float LocalTime; // C++ stuff native(473) final function DrawTile( float X, float Y, float XL, float YL, float U, float V, float UL, float VL, Texture Tex, bool bMasked ); native(472) final function DrawText( float X, float Y, string Text, Font Font ); native(474) final function DrawColoredText( float X, float Y, string Text, Font Font, color FontColor ); native(475) final function ReplaceTexture( Texture Tex ); native(476) final function TextSize( string Text, out float XL, out float YL, Font Font ); defaultproperties { } |
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