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//============================================================================= // SubActionOrientation: // // Changes the camera orientation. //============================================================================= class SubActionOrientation extends MatSubAction native; var(Orientation) Orientation CamOrientation; //NEW (mwp) event Cleanup() { // clear references to deleted actors to avoid garbage collection crash in Sulferon_Defend saved games if( CamOrientation.LookAt != None && CamOrientation.LookAt.bDeleteMe ) { CamOrientation.LookAt = None; } } //OLD defaultproperties { Icon=Texture'Engine.SubActionOrientation' Desc="Orientation" } |
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