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//============================================================================= // $Author: Aleiby $ // $Date: 3/08/02 9:51a $ // $Revision: 3 $ //============================================================================= //------------------------------------------------------------------------------ // Name: AnchorForce.uc // Author: Aaron R Leiby // Date: 6 April 2000 //------------------------------------------------------------------------------ // Description: Locks a particle's position relative to an Actor. //------------------------------------------------------------------------------ // How to use this class: //------------------------------------------------------------------------------ class AnchorForce extends Force native; var() protected Actor RelativeActor; var() native ParticleHandle ParticleA; // Affected particle. var() public vector RelativeOffset; var() public bool bRotateWithActor; //------------------------------------------------------------------------------ // Make sure you set the particle's location relative to the RelativeActor // before calling this function. // Also make sure bRotateWithActor is set appropriately. If you change it, // you'll have to call this function again for the offsets to work the way // you expect. //------------------------------------------------------------------------------ public native simulated function SetParticle( ParticleHandle Affected, Actor Relative ); defaultproperties { } |
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