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ParticleSystems.Force


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//=============================================================================
// $Author: Aleiby $
// $Date: 4/29/02 1:35a $
// $Revision: 2 $
//=============================================================================

//------------------------------------------------------------------------------
// Name:	Force.uc
// Author:	Aaron R Leiby
// Date:	9 March 2000
//------------------------------------------------------------------------------
// Description:	Base class of all forces that can act upon particles.
//------------------------------------------------------------------------------
// How to use this class:
//------------------------------------------------------------------------------

class Force extends Object within ParticleGenerator
	abstract
	native;

var() public  float                   Priority;				// Used to determine which order the forces
															// attached to a specific ParticleGenerator
															// get evaluated in.  Example: Velocity needs 
															// to be updated before location, and location
															// needs to be updated before position.

var() public  name                    GroupName;			// Used by some ParticleGenerators so they can
															// pick an choose which Forces they can be 
															// affected by.

var() public  bool                    bIterateAll;			// Should we iterate all the System's templates, or
															// just those specified in our Templates list?

var() private editinline Array<ParticleTemplate> AffectedTemplates;	// Templates that this Force affects the particles of.

////////////////
// Interfaces //
////////////////

public native event AddTemplate		( ParticleTemplate T );
public native event RemoveTemplate	( ParticleTemplate T );

defaultproperties
{
	bIterateAll=true
}

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Class file time: sk 3-1-2016 10:38:40.000 - Creation time: sk 3-1-2016 10:48:38.885 - Created with UnCodeX