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//============================================================================= // $Author: Aleiby $ // $Date: 9/27/02 2:24p $ // $Revision: 1 $ //============================================================================= //------------------------------------------------------------------------------ // Name: ParticleAffector.uc // Author: Aaron R Leiby // Date: 27 September 2002 //------------------------------------------------------------------------------ // Description: //------------------------------------------------------------------------------ // How to use this class: //------------------------------------------------------------------------------ // Note[aleiby]: Only subclassing ParticleGenerator because we need an outer for the Force. (This is maybe bad.) class ParticleAffector extends ParticleGenerator placeable native; //------------------------------------------------------------------------------ simulated event PreBeginPlay() { local int i; for(i=0;i<Forces.length;i++) Level.RegisterExternalForce( Forces[i] ); Super.PreBeginPlay(); } //------------------------------------------------------------------------------ simulated event Destroyed() { local int i; for(i=0;i<Forces.length;i++) Level.UnRegisterExternalForce( Forces[i] ); Super.Destroyed(); } defaultproperties { bHidden=true bMustFace=false bDirectional=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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