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//============================================================================= // $Author: Mfox $ // $Date: 4/30/02 12:27p $ // $Revision: 2 $ //============================================================================= //------------------------------------------------------------------------------ // Name: ParticleBlower.uc // Author: Aaron R Leiby // Date: 28 July 2000 //------------------------------------------------------------------------------ // Description: //------------------------------------------------------------------------------ // How to use this class: //------------------------------------------------------------------------------ // Note[aleiby]: Only subclassing ParticleGenerator because we need an outer for the Force. (This is maybe bad.) class ParticleBlower extends ParticleGenerator placeable native; var() public float Spread; // Cone of influence (centered on Rotation). var() public float MaxSpeed; // Don't adjust the velocity of particles going faster than this. var() public float DestroyRadius; // Destroy all affected particles that come within this radius. var() public float RadiusMax; // Effective range. (Max) var() public float RadiusMin; // Effective range. (Min) var() public float AccelMax; // Acceleration at MaxRadius. var() public float AccelMin; // Acceleration at MinRadius. // Fix ARL: Account for center falloff. var protected BlowerForce Blower; //------------------------------------------------------------------------------ simulated event PreBeginPlay() { Blower = new(Self)class'BlowerForce'; Level.RegisterExternalForce( Blower ); AddForce( Blower ); Super.PreBeginPlay(); } //------------------------------------------------------------------------------ simulated event Destroyed() { if( Blower != None ) { Level.UnRegisterExternalForce( Blower ); RemoveForce( Blower ); Blower.Delete(); Blower = None; } Super.Destroyed(); } //------------------------------------------------------------------------------ function DefineDependants() { local class Dependant; Dependant = class'ParticleSystems.BlowerForce'; } defaultproperties { DefaultForces(0)=Class'ParticleSystems.DecayForce' DefaultForces(1)=Class'ParticleSystems.LocatorForce' bHidden=true bMustFace=false bDirectional=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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