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U2.GravityZoneInfo


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//=============================================================================
// GravityZoneInfo.uc
// Created By: Mark Poesch
// Created On: 8/16/02
// $Author: Mpoesch $
// $Date: 8/18/02 6:26p $
// $Revision: 4 $
//=============================================================================
class GravityZoneInfo extends ZoneInfo
	placeable;

var() vector Gravity;							// Gravity in this Zone (ignored if not set)
var() vector TriggeredGravity;					// Gravity when Triggered
var DefaultPhysicsVolume DefaultPhysicsVolume;	// cached reference


event PreBeginPlay()
{
	local DefaultPhysicsVolume V;

	super.PreBeginPlay();

	foreach AllActors( class'DefaultPhysicsVolume', V )
	{
		DefaultPhysicsVolume = V;
	}
	assert( DefaultPhysicsVolume != None ); // the volume *must* always exist
}


event /*probe*/ ActorEntered( actor Other )
{
	super.ActorEntered( Other );

	if( Pawn(Other)!=None && Pawn(Other).IsHumanControlled() && Gravity != default.Gravity )
	{
		//DM( self $ ".ActorEntered( "$ Other $" ) Gravity = "$ Gravity );
		DefaultPhysicsVolume.Gravity = Gravity;
	}
}

function /*probe*/ Trigger( Actor Other, Pawn EventInstigator, optional name EventName )
{
	Gravity = TriggeredGravity;
	DefaultPhysicsVolume.Gravity = TriggeredGravity;
}

defaultproperties
{
	TriggeredGravity=(Z=-1250.000000)
     UseReticleOnEvents(0)="UseReticleText"
     UseReticleOnEvents(1)="UseReticleCorners"
     UseReticleOnEvents(2)="UseReticleTopBars"
     ProximityReticleOnEvents(0)="ProximityReticleCorners"
     ProximityReticleOnEvents(1)="ProximityReticleTopBars"
}

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Class file time: sk 3-1-2016 10:38:42.000 - Creation time: sk 3-1-2016 10:48:39.363 - Created with UnCodeX