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//============================================================================= // GlassFragmentC. //============================================================================= class GlassFragmentC extends U2Fragment; #exec OBJ LOAD File=..\Textures\ScottT.utx #exec OBJ LOAD File=..\StaticMeshes\Terran_DecoM.usx defaultproperties { DrawType=DT_StaticMesh StaticMesh=StaticMesh'Terran_DecoM.Jars.BrokenGlass_SHARD_C' bNoStaticMeshCollide=true UseReticleOnEvents(0)="UseReticleText" UseReticleOnEvents(1)="UseReticleCorners" UseReticleOnEvents(2)="UseReticleTopBars" ProximityReticleOnEvents(0)="ProximityReticleCorners" ProximityReticleOnEvents(1)="ProximityReticleTopBars" } |
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